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| German Forces Mod : Discussion pertaining to the PR German Forces Mod. |
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#111 |
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PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 893
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has anyone any map-suggestions?
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#112 |
![]() Join Date: Aug 2007
Posts: 698
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Right i've got a concept sketch but it's by hand so not much at the moment. Got some inspiration watching videos on youtube last night and i've gone for a village setting. I'll try to describe the idea best as I can untill I can get a concept pic up.
Map is BDW vs INS Cache style map. German FOB in south west corner of map raised on a plateau (2 G-wagons if we're using them and 1 or 2 supply trucks, heli pad for later additions...) a road runs from the FOB, north through the centre of the map and into a village. This is destructable buildings, with tight alley ways with a square containing a market in the centre of the town along the road. A farmstead along with fields is to the west of the village and road strectching close to the FOB. A small hill runs parallel to the perimeter of the village to the south east. The road is raised, ie a meter or two above the fields, to south of the village combined with the crops in the fields to the west making the road nice to ambush... Spawn points are dotted around the village for the INS and one spawn point in the farmstead. BDW spawns at FOB. Ideas? |
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#113 |
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PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 893
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sounds good...perhaps you could make a simple map with paint or sth
i thought about a deep forrest with some hills and valleys in it... |
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#114 |
![]() Join Date: Aug 2007
Posts: 698
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Oh I forgot to mention it is based in Afghanistan. Quite vital that part. I'll knock up a paint version tomorrow or maybe just skan in the drawing...
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#115 |
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PR Contributor
![]() Join Date: Aug 2005
United States of AmericaLocation: Ohio
Posts: 837
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for player models, the USMC will be reskin
there are a few map ideas floating around, but any map idea is welcome edit: does anyone if it is possible to use just the special forces kit from EF,only for the Offier kit? but still have everyone eles as USMC? |
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Last edited by [R-CON]azn_chopsticks_boi; 02-02-2008 at 07:33 PM..
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#116 | |
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PR Military Advisor
![]() Join Date: Jul 2004
Posts: 3,927
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Quote:
Also, for rifleman anti-tank, I would suggest the RGW-60 (Panzerfaust, leicht). As for anti-tank (heavy), the Panzerfaust 3 is the heaviest shoulder-launched anti-tank weapon Germany has at the moment. The Milan can only be fired from a ground or vehicle mount and is man-portable by a crew only over short distances. | |
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Last edited by [R-DEV]Eddie Baker; 02-03-2008 at 02:49 AM..
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#117 |
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PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 893
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can we already have a small list of names who will do what for now? again im in for mapping
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#118 | |
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German Forces Mod Lead
![]() Join Date: Feb 2007
Location: USA
Posts: 1,521
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Quote:
I was also thinking, for simplicity sake, that we just reskin the euro force tiger and recode it for PR standards. ***UPDATED*** | |
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#119 |
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PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 893
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hell yeah...very good idea... i already forgot that theres a tiger in EF... i thought we would have to model it again . i also think we could get the leopard from BSS (opk) as the candian community-mod section already got it from then...
But is there anybody sho can skin vehicles? |
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#120 |
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PR Contributor
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Well EF also has a leopard 2A6, but I dont know if its allowed to use booster stuff, cause the DEV team could just have used the EF challenger 2 as placeholder for their own if that was the case. I could be wrong.
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