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| View Poll Results: Thoughts on the current (WIP) supression effect | |||
| I like it a lot |
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48 | 35.29% |
| I don't mind it |
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22 | 16.18% |
| I dislike it |
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11 | 8.09% |
| I think it needs more work |
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68 | 50.00% |
| I think it should be left it as-is |
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5 | 3.68% |
| I think it should go |
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17 | 12.50% |
| Multiple Choice Poll. Voters: 136. You may not vote on this poll | |||
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#31 | |
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Also, the default amount of warning points for Disrespect Towards PR Team is 14. It's not my fault that his 2 points made it a 14 day ban instead of 7. Discuss the actual topic, and not how unfair you think it might be that I banned him. Brummy. | |
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#32 | |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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Quote:
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#33 |
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i dont like it as i get a low fps, therefore i get very long somtimes up 20second supprression effects where is mr loaded with his 100fps gets a 1second suppression. therefore im not kken on it. if it could be worked to be applied on server FPS id be happy
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#34 |
![]() Join Date: Jul 2007
Location: UK
Posts: 31
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Fair comment. But I'm not sure... if you needed to run a gap/pop up to cap someone... you'd probably do it anyway... it's a game, ppl will always take risks they never would in RL (that must be why we play them). I don't think the SE is going to instil fear, then again, neither would uber-mean support weapons. I guess it's a case of finding the right balance. As I said, I don't mind it. But perhaps more dev is needed "slash" WAS needed before it was launched.
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SOE Obi ---
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#35 |
![]() Join Date: Jul 2007
Posts: 285
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#36 | |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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Quote:
i still think people miss understand the suppression effect a few points people have said: 1. the DEVs to NOT think you go blind when taking fire. 2. the effect is NOT meant to instill fear... its a game, there is no fear. | |
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#37 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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Of course its a game and you take risks you wouldnt in real life. Thats why they make it impossible to return fire!
And like he said: The AR's are still pretty accurate! |
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#38 |
![]() Join Date: Jun 2008
Posts: 144
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For those thinking that a gunner could just ignore a SAW...think again.
The SAW is ungodly accurate for an LMG, with an extremely high ROF. Anyone crazy enough to step in front of that, supression effect or not, in all rights, deserves to be shot. There shouldn't be an effect made to simulate suppression. When you're suppressed, you'll know it(millions of bullets impacting nearby, anyone?). And you'll then act accordingly, or you won't, and promptly get yourself killed. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ZOCOM Squad Leader/Heavy Weapons Specialist ZOCOM is a 3 man team, looking for team play with eachother, and other people. If you see the ZOCOM squad ingame, and you've got VOIP and wanna pitch in to the squad, join up. "For me, love is knowing your target, putting them in your targeting reticle, and together achieving a singular purpose... against statistically long odds." - HK-47 |
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#39 | |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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Quote:
i just dose not happen without a effect, pre .7 the only thing that could suppress was the SAW, the only gun, and that could suppress at best , 1 guy. a squad all opening up with small arms didnt suppress , people just didnt care as the picked them off 1 by 1 with headshots.... i was never suppressed pre .7, because i was arrogant, i knew that if i poped up and down behind cover the chances where i would kill the enemy, and i would go for it, now i have to stay down. thus the effect works. suppressive fire is less accurate than kill shots, why when the enemy didnt care about the bullets going pass should i go for less accurate shots when i can go for kill shots? | |
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#40 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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| effect, poll, suppression |
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