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| View Poll Results: Your opinion. | |||
| I think the map is fine. |
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73 | 41.48% |
| I think its trash. |
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43 | 24.43% |
| I agree with IronComatose. |
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51 | 28.98% |
| I think something else(POST IT!!). |
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9 | 5.11% |
| Voters: 176. You may not vote on this poll | |||
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#1 |
![]() Join Date: Feb 2007
United States of AmericaLocation: Bronx,NYC
Posts: 3,128
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Qinling needs MAJOR revamp.
I think most PR players would agree with me when i say that the Quiling(SP?) map is one of the most dull and just plain uninteresting maps ever. Unless your in a flying vehicle you will have almost nothing to shoot at, when you do they come its in 1's and 2's, then you have to deal with ridiculously long periods of quite.
Every time you take the chance of moving to another flag the flag you just left gets capped because of the long travel time. And then it takes forever to get back unless you have transport which is hard to come by seeing as after a few minutes of operation outside of main your Land rover is likely to be destroyed and even then it only has 3 seats so you would have to take two but there is not enough of them in the map for everyone. The trucks are fine but they tip over easy so you must use the roads which make you prey for armor. You could use an APC but some armor squad jock always takes them and intersquad coordination is nill. Another thing is that the entire west(left) side of the map is completely unused other then maybe for a quick flanking move to get to village. Some say thats to make the fighting centered around lake, i say what fighting and why must it be centered there? I say put some flags over on that west side. On a open map like that would more vehicles hurt? How about another transport chopper because some smack is always crashing the one we have now so maybe we might have a better chance to get a good pilot with two helos. Im sure theres more but i dont remember. Basically the map can most definitely be saved and i hope it gets worked on. Your thoughts? |
![]() ![]() "Exactly how long does it take to get to the center of a tootsie pop?" -Me |
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#2 | |
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PR Operations Lead
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oh god not anouther poll...
First things first, the 64p layer is not meant to be infantry friendly. Everything you have described about it is to do with infantry and you simply cant play the same way on foot on this map (on the 64p version anyways) as you do on other maps. Infantry serve a VERY different role on Qinling than they do on other maps. As UK_Force put it there is a term in the Army that goes something like Tracks and Troops dont mix thou you would have to ask UK_Force for excatly what he said ages ago. Infantry should never be used as a direct assaulting force on this map, there should be very few infantry and most should be doing recon and SF missions and mainly keeping out of the fight. Try tanking in the map or Mech infantry or recon at the very least, you will find it much more rewarding, especially recon I can remember the TG vs PR clan game where the recon where helping our team so damn much in hunting and killing targets which also UK_Force said it was that that round had the most realistic use of assets he had seen in any game. As for your little "OMG top left corner is unused, and I hate walking to flags god damn it!" there is a point to it which I've explained many a time and will just quote my post I posted a few weeks ago. Quote:
IF you want to play as a infantry squad on this, try the 32p or 16p layers of the map. Also for your info the 32p layer has been updated in the latest patch to include transport choppers, its alot like Kashan 16 apart from also has APCs. EDIT: and its also Qinling for your info, no u.. | |
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#3 |
![]() Join Date: Feb 2007
United States of AmericaLocation: Bronx,NYC
Posts: 3,128
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I always tank on this map. You sit on a hill and wait for another tank to come into view then you kill him and wait some more. You could move around but i can almost guarantee that the enemy will be doing what i just described and if they are any good, you will be wasted.
Im not saying that i hate walking from flag to flag but im saying what not put a few more land rovers so you dont have too? Another thing that no one can deny is that when Quiling comes up in the rotation like half the team leaves. So obviously something needs to be done, not only for the ones on these forums(which are a little bias, favoring the DEVs) but also for the ones who dont hang on these forums. |
![]() ![]() "Exactly how long does it take to get to the center of a tootsie pop?" -Me |
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#4 | |
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PR Operations Lead
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Quote:
Here is mine and Squids score when playing in the TG vs PR clans game, and take note 80% of our deaths where at the begging of the round when we where doing air support in J-10s and TG had a really awesome EF2000 pilot, so we resorted to tanking ![]() The amount of assets on the map is good for the amount of players, the problem is that maybe your landys are getting dumpped in battle and just sit there for most of the game. Could maybe put some more on to avoid that being a major issue. and I dunno what you are talking about that "1/2 the team leaves when qinling comes up on the server", I find its quite the opposite in fact. When ever I see qinling running on a server I normally find the server 100% full and as I play with a bunch of buds we only go in servers that have like 10 slots free so we can all get in etc. Next time ill SS it. | |
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#5 |
![]() Join Date: Oct 2007
Location: Hong Kong
Posts: 445
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qinling needs 128 players, nuff said
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#6 |
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PR Operations Lead
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#7 |
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PR Beta Testing Team Member
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Rhino only speaks of having good rounds in an organized event. I for one have not had a good experience on public servers, even trying to play how Rhino says I should. I guess I must be doing it wrong
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![]() PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time. [R-DEV]Katarn: "That's pretty... PRETTY BADASS." |
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#8 |
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Banned
![]() Join Date: Mar 2007
Posts: 950
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#9 | |
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PR Operations Lead
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#10 |
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PR Contributor
![]() Join Date: Mar 2007
United States of AmericaPosts: 1,067
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Any map with more vehicles than players creates a problem.
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| major, qinling, revamp |
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