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View Poll Results: Your opinion.
I think the map is fine. 73 41.48%
I think its trash. 43 24.43%
I agree with IronComatose. 51 28.98%
I think something else(POST IT!!). 9 5.11%
Voters: 176. You may not vote on this poll

 
 
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Old 04-11-2008, 10:40 AM   #81

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Dammit, I was wrong about the PLA tank, confusing the 99 with 98, edited my previous post.
Anyway, if I'm to use the games I've played to form an opinion, I wouldn't say it's that unbalanced to actually prove a problem.
Though Rhino,ignoring Dunehunter being called a random pubbie, screens of single rounds don't really say anything since, for all we know, the other 3 squads could have been each formed of clan mates or the other team was retarded or something.

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Old 04-11-2008, 10:43 AM   #82
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Quote:
Originally Posted by jerkzilla View Post
Though Rhino,ignoring Dunehunter being called a random pubbie, screens of single rounds don't really say anything since, for all we know, the other 3 squads could have been each formed of clan mates or the other team was retarded or something.
When I say "random pubbie", i mean not in TS or anything like that, I hopped onto the server and Dunehunter was just on and he joined my squad, with a really quiet mic

cant say about the other squads i didn't pay much attention to who was in them, just what they where doing


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Old 04-16-2008, 08:53 AM   #83
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They weren't doing that bad, just some light whack-a-mole syndrome. We, on the other hand, owned Two AT kits, hopping from nanjing to nanjing when needed, me and Eraser took out a load of armor.


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Old 05-03-2008, 03:05 PM   #84
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Quote:
Originally Posted by [R-DEV]Rhino View Post
oh god not anouther poll...

First things first, the 64p layer is not meant to be infantry friendly. Everything you have described about it is to do with infantry and you simply cant play the same way on foot on this map (on the 64p version anyways) as you do on other maps. Infantry serve a VERY different role on Qinling than they do on other maps. As UK_Force put it there is a term in the Army that goes something like Tracks and Troops dont mix thou you would have to ask UK_Force for excatly what he said ages ago.

Infantry should never be used as a direct assaulting force on this map, there should be very few infantry and most should be doing recon and SF missions and mainly keeping out of the fight.

Try tanking in the map or Mech infantry or recon at the very least, you will find it much more rewarding, especially recon I can remember the TG vs PR clan game where the recon where helping our team so damn much in hunting and killing targets which also UK_Force said it was that that round had the most realistic use of assets he had seen in any game.

As for your little "OMG top left corner is unused, and I hate walking to flags god damn it!" there is a point to it which I've explained many a time and will just quote my post I posted a few weeks ago.



The map should be played in a very different manner from any other PR map. The sooner players realize that the sooner you will see what its all about.

IF you want to play as a infantry squad on this, try the 32p or 16p layers of the map. Also for your info the 32p layer has been updated in the latest patch to include transport choppers, its alot like Kashan 16 apart from also has APCs.

EDIT: and its also Qinling for your info, no u..
I play on this map in a 3 man tank squad very regularly. so i have first hand knowlage of the tricks, problems, and tactics practiced on it. Here we go, a bit of constructive criticism...

Please take this on board as helpful advice, and not demening sarcasm.I'm just trying to be helpfull.

Good things:
Very little base raping
Lots of cover in forestry
enemy infantry sway away from the thoughts of using HAT
Because players arnt engrosed in one on one combat, they communicate.
Lots of open space on borders of forestry
Lots of flanking spots
Each tank has it's own benifits:Chinese=manouverable (can strike rear of enemy tank when driving past) British=slow rotation, but very quick on the straight, and accurate. also slightly less difficult to spot than the chinese one.
AAA are very effective and used tactically on this map

bad things:
Jets arnt used properly/cant see targets(player defisiency)
Players havnt enough time to practice gunships/gunships spawn together and usually die together
Top left portion of map is left to waste.
Map is usually sparcly populated
nobodys bothers to spawn at fob or farm
noone ever uses the boats at the lake.
TOW on roof of chinese main doesnt point in a proper direction

Overall i think its a brilliant map. Some people wont use it for infantry purposes and so i notice a lot of leavers on the map rotation when it comes around. Mostly, its the same players problems. very difficult to base rape and when they do they gotta go out of their way to do it. and even at that its quite easy to defend the bases. Mostly its people skrewing with attack choppers and crashing aircraft. I see at least one person taking off in the gunships soloing every time i play. which ruins gameplay, as tanks really need to be able to coordinate.
EG:
Friendly armour detail enguaging enemy armour...
enemy gunship incoming...
I call in a AAA which i have on my squad and he takes it out...
Then i call in friendly gunship to mop up armour with helfires...
then the heli moves back to base to reload, and repeat the process.

But the layout is good. the bleed can be rough when the server pop is low.
Any plans to modify this map in the near future? i saw you on a few weeks ago, Rhino. you should play on our server more often.


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Last edited by Psykogundam; 05-03-2008 at 08:12 PM.. Reason: spell check
Old 05-08-2008, 10:33 AM   #85
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Default Re: Qinling needs MAJOR revamp.

How is the Chinese tank more manuevrable?? Its slower than the C2 and cant climb hills ffs
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Old 05-08-2008, 01:11 PM   #86

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Default Re: Qinling needs MAJOR revamp.

Or just make the C2 more balanced.
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Old 05-08-2008, 01:21 PM   #87
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Default Re: Qinling needs MAJOR revamp.

Quote:
Originally Posted by hall0 View Post
Or just make the C2 more balanced.
Yes, yes and yes that is the nr 1 problem in PR right now, some maps are just unplayable beacuse of it.


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Old 05-08-2008, 01:32 PM   #88

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Default Re: Qinling needs MAJOR revamp.

Quote:
Originally Posted by [R-DEV]Rhino View Post
ehhh, siting on a hill is like the worse way to tank, your tank rocks about meaning you have a really bad aim for the most part, aswell it being a unrealistic tactic that, tanks should stay on the low ground since that way they can only be in view of one target at the time maximum is what you should aim for, any more and your doing something really wrong unless your on open desert and when you stay on the low ground i find is where I get the most Kills to deaths.

Here is mine and Squids score when playing in the TG vs PR clans game, and take note 80% of our deaths where at the begging of the round when we where doing air support in J-10s and TG had a really awesome EF2000 pilot, so we resorted to tanking



The amount of assets on the map is good for the amount of players, the problem is that maybe your landys are getting dumpped in battle and just sit there for most of the game. Could maybe put some more on to avoid that being a major issue.

and I dunno what you are talking about that "1/2 the team leaves when qinling comes up on the server", I find its quite the opposite in fact. When ever I see qinling running on a server I normally find the server 100% full and as I play with a bunch of buds we only go in servers that have like 10 slots free so we can all get in etc. Next time ill SS it.

the only problem i think there is in Quin Ling its the bug for linux servers... i like a lot this map.

ps: look my tanksquad


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Old 05-08-2008, 01:51 PM   #89
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Default Re: Qinling needs MAJOR revamp.

My suggestions:

1) Make village bigger, it will help your infantry squad soooo much.

2) Remove the tunnel enterance at the coal mine. its either open cast or one great big tunnel, you rarely get both. Since it cant be one great big tunnel it must be open cast.

3) Lower the hills all over. I have never seen hills like that, and I live near the lake district. The valleys are always wider. Always. This will help the tanks, too.

4) Add more buildings to the mine, or remove a few. Decide what you want to hold the flag, either armour or infantry, and make it have to be that. You already have an infantry flag at the village, so I would go with armour.

5) Make the boats respawn in 60 seconds, and last just 120 unattended. The lake will become much more used because of it and both the boathouse (accross from the village) and temple will become important staging points.

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Has anyone really been far even as decided to use even go want to do look more like?
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Old 05-08-2008, 02:11 PM   #90
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Default Re: Qinling needs MAJOR revamp.

Quote:
Originally Posted by Jonny View Post
2) Remove the tunnel enterance at the coal mine. its either open cast or one great big tunnel, you rarely get both. Since it cant be one great big tunnel it must be open cast.
hehe ye I know, I added it in there for more statics as there aint many statics in vbf2 / pr that fit a mine area, and the ones that may fit, most dont fit into the pit size wise


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