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| View Poll Results: Your opinion. | |||
| I think the map is fine. |
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73 | 41.48% |
| I think its trash. |
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43 | 24.43% |
| I agree with IronComatose. |
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51 | 28.98% |
| I think something else(POST IT!!). |
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9 | 5.11% |
| Voters: 176. You may not vote on this poll | |||
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#101 |
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PR Mapper Team
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I've seen a major influx of servers running the map (with also the 32p version with choppers, APCs and jeeps) and a lot more players playing this map a lot more recently.
I think its more like Kashan where players have changed there playing styles to suit the map, which was probably the biggest problem was most players just playing the map like any other infantry map and then getting slaughtered by tanks, choppers etc |
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#102 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,595
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The map has potential, but is set up incorrectly, there needs to be more cap points because a lot of times if you get pushed back to your fob you just feel like you lost the whole round. This map would be great with just another flag, bigger village, a village or something around the mine to make it seem remotley intresting, and a 3rd cap point up in the western part (yes rhino, we know how much you hate that area and just want it to be unused for some reason, but that area is fairly intresting with the terrain levels it has and a village or something down there would be fun for inf)
If i was mapping this, id put in a good sunset city like city somewhere in the map, making that area fun for inf to fight in. But thats just me, and people like different things. If you are planning on changing the map at all rhino I hope it is for the better and making this map #1 on servers. Like i said before, the map has large potential. PS. Id also make the 16 version of the map kinda how kashan 16 is. |
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#103 |
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PR Mapper Team
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#104 |
![]() Join Date: May 2006
Posts: 914
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Oh boy. Here we go again.
An even better solution would be to have the flags in something besides a fish bowl. Each flag area (especially mines) is down in the bottom of a fish bowl area. Seems to me the map maker just wanted to sit in a tank and shoot fish in a barrel. Or in this case a fish bowl Most servers that I've seen die down to nothing when this map starts. It does have potential, but it needs bug fixes and adjustments. Everyone can't be in a jet, heli or a tank on this map. There are just not enough vehicles to go around. Some players are STUCK being infantry because everything thing else is taken. The Infantry that is left behind doesn't have enough man power to take and hold anything. Especially not with jet jocks, and heli whores roaming about. It's a half ok map Rhino, but it could be great. But I know you will just be defensive again, and say everyone is not playing it right. Oh well. R |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!! |
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#105 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,595
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#106 | |
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PR Mapper Team
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Quote:
The 32p layer was changed in v0.75 to be the same size as 64p and it has transport choppers as well as APCs and jeeps. EDIT:
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Last edited by [R-DEV]Rhino; 06-30-2008 at 10:12 PM..
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#107 | |
![]() Join Date: May 2006
Posts: 914
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Quote:
R | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!! |
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#108 |
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The only thing that i can see wrong with Qinling is that it lags, which i think is in most part down to the sheer amount trees. Am i right in thinking that you cut down the amount of trees, Rhino?
If that is the case, perhaps you could add some craters where stuff has landed like in Ghost train, those shelled out holes in areas, and add some of those cut off tree stumps in the surrounding areas. Saying that, There are plenty of other variations of maps to play on, so if you don't like Qinling, don't play it. I'd rather play the newer version of Muttrah than a map which isn't one of my favourites. But thats just me. Anyways keep up the good work, Rhiny. |
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#109 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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I think the map is really great, and you can easily be infantry on that map, just bring a HAT kit and you'll be fine.
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#110 | |
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PR Mapper Team
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Quote:
The problem is we got what we wanted more or less, but with some sound cards it back fires, really badly. This mainly effects X-FI cards where with some its so buggy you can hear the river rapid sounds where ever your are on the map. problem is right now I dont have the time to rework all the sounds on the map hehe, still got to think about sounds for muttrah | |
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| Tags |
| major, qinling, revamp |
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