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| View Poll Results: Your opinion. | |||
| I think the map is fine. |
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73 | 41.48% |
| I think its trash. |
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43 | 24.43% |
| I agree with IronComatose. |
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51 | 28.98% |
| I think something else(POST IT!!). |
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9 | 5.11% |
| Voters: 176. You may not vote on this poll | |||
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#91 |
![]() Join Date: Jan 2008
Location: Bryan/College Station, TX
Posts: 459
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http://www.realitymod.com/forum/f18-...tml#post579484
That post has everything I need to say about Quiling and what I believe could be done to the map to make it a much better map. But as is said in this thread the goal of this map is not to use most of the map and only use a portion of the map. Which to me is a waste of geography but that's just my opinion. By getting rid of the map that is not used you could cut down on objects used and hence speed up the map as it already generates too much lag for what you use in it. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. . To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. . "When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis |
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#92 |
![]() Join Date: Apr 2007
Location: Proxy land
Posts: 868
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Quingling is broken..
If two equal teams fight on it, the GB side will win almost all of the time.. Reasons: 1. Eurofighter, Its like the PR ver of the vBf2 J10, Fast, Nimble, and impossible to kill with the other jet.. 2. Ch2, Its armor is just, MEH.. Not to mention its, eh, ablility to drive across that river at any given point, and not to mention its ability to climb 90% of all the hills on the map, at full speed.. 3. Terrain, The GB`s have the high ground from the start.. Makes it a living nightmare trying to assult any point.. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. We kindly request that you die a pencil lodged in your eye socket. -[R-DEV]Gaz To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#93 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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Its not THAT unbalanced. Although its annoying having to shoot the challenger 4 times...
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#94 | |
![]() Join Date: Sep 2006
Posts: 327
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Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#95 |
![]() Join Date: Jun 2007
Posts: 3,941
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#96 | |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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Quote:
Everytime I play this map, there is always someone either camping on the hill looking towards Village from the East of the river, on the hills above Village spamming our bunker or troops, or around cole mine and doing nothing but spamming to get some kills. The Chinese are at a slight, maybe even huge disadvantage on this map too. The GB don't have to worry about their Farm Outpost being taken because it is so far away from the other two flags and there is little cover except for the barn compared to the PLA Outpost which is enclosed and has plenty of hiding spots. Many of the people who like this mod play it for infantry battles plan and simple. On this map, you don't have to have infantry to do anything. I had 3 men on village once and then 2 tanks and 1 guy roll up, kill 1 of my men, and then the flag drops quicker then a cheap Vietnamese hooker's skirt. So the infantry on this map are left out because they are not really essential although they can be if used correctly, but if you don't like tanking/apcing, you won't like this map pretty much. I don't think more flags is the solution, just flag caps in a row so we don't have to go back and forth between the same flags for an hour or lose it as soon as we move out. THe map is big enough to prevent any abuse of a single flag cap system too. | |
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#97 |
![]() Join Date: Jan 2008
Posts: 274
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This is really a tank map on difficult terrain.
I think infantry really has quite a lot of other maps to dominate in. |
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Last edited by turnpipe; 06-13-2008 at 06:02 PM..
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#98 |
![]() Join Date: Apr 2008
Posts: 6
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i think there should be an island bunker in the middle of the lake
- more people using boats - no armour able to use in the flag attack - makes infantry feel more useful the base could be 2 bunker statics next to each other rotated so that they are 180 degrees different so theres a big space inside for CQ combat and extra transport heli's too |
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#99 |
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this thread is just all the infantry hoares complaing because they don't seem to figure out that vehicles are stronger than them.
also the J-10 isnt that bad, i can land it okayish and you can take off on taxiway and if your skillfull you can take down typhoons with it, go in pairs. this map is actually probably one of the most realistic in PR at the moment, however people don't seem to like/realise that |
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#100 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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^^J10 is being fixed for 0.8 AFAIK, and if they fix the Chinese tank (its utter crap when it comes to climbing hills) the map will be EPIC. Its great as it is, but it will really be great if those things get fixed
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| Tags |
| major, qinling, revamp |
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