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#51 |
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Forum Moderator
![]() Join Date: Oct 2006
Location: Londinium, England
Posts: 2,729
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Re: New Sunset City
Does one feel an EJOD revamp comming on?
The map is much better now, for reasons SoF has mentioned. Its just that darn Epi-bleed that screws the USMC over every time i have played the map. For example, we were winning approx 140 tickets and were only just in our side of the city and were losingthe flag. Then the chinese cap our main, and before we can make it like 250 meters back to main(no distance at all in PR) we bleed out in 1min. Now THATS extreme. ...mongol... ...mongol... |
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#52 |
![]() Join Date: May 2006
Location: Wouldnt you like to know
Posts: 885
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Re: New Sunset City
As long as enemy armor and larger vehicles can't get into the cap zone, then it's fine. I like that you have to have infantry or light vehicles move in to secure the bunker complex. Otherwise I like the idea.
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#53 |
![]() Join Date: Jun 2007
MontserratPosts: 1,596
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Re: New Sunset City
Even if an enemy tank was on the radius, thats only 2 crewman and 4 friendlies could still cap the flag out of sight and influence of the armour. Its definitly a different kind of fight.
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#54 |
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Forum Moderator
![]() Join Date: Oct 2006
Location: Londinium, England
Posts: 2,729
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Re: New Sunset City
I think the capping status of a flag represents the level of control one force has over the concerned area. To deny that extremely devistating assets, like Tanks and APCs have any baring over the level of control an army has over an area is well...a bit daft
...mongol... |
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#55 | ||
![]() Join Date: Feb 2007
SwedenLocation: Sundsvall
Posts: 480
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Re: New Sunset City
Quote:
Quote:
as mongol points out, flagcapping stands for gaining territorial control, the direct surrounding of the flag being the most important. now you gotta get some benefit from it? otherwise every round would be an epic boredom of trench warfare, without artillery nor mortars that is. | ||
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#56 | |
![]() Join Date: Feb 2006
Location: US
Posts: 2,397
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Re: New Sunset City
Quote:
1. You can put a bunker there to spawn your team in. 2. If you have a bunker up, you control the city, hence you can easily take advantage of some of the best defensive and highest positions on the map. 3. You have a bunker or firebase up in the city, you can easily attack the enemies main from there rather than treking across the map. I see what you are saying about the bleed, but it takes far too long to recap the flag to have a bleed on this map and it gurantees a win by China almost everytime. Without the bleed, the focus will still be on capping the flag to get a bunker down and it will be more about team tactics and squads to win the match, not a map given bleed. | |
![]() "May The Corps Be With You"
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#57 | |
![]() Join Date: Jun 2007
MontserratPosts: 1,596
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Re: New Sunset City
Well if they dont attack then the chinese can move more forces to attack usmc main. Its like that for any map. On a few maps Ive seen stalemates occur a few times especially on qwai
Now I think about it, this must be the only map in pr that has a bleed effect on every single captureable flag. What is the actual bleed rate on the city flag and HQ's Quote:
Tanks for example arent tools for capturing a flag directly, you could presume whoever has the biggest guns wins but some situations would make them redundant and the nature of the Kashan bunkers with many enterable buildings could match that and be ideal for this wider joint flag radius idea In terms of rush tactics ruining a map, Sunset ranks pretty highly. The first five minutes of this game can decide who wins and thats why mainly people dislike the bleed in this case I think | |
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#58 |
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Forum Moderator
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Re: New Sunset City
I don't know, I've had some games with huge swings both sides. Chinese makes some good early advances, sets up a bunker, but then the USMC counterpush, destroy the bunker, we push them back, get it back up, etc.
Both sides had a bleed going atleast twice, we ended up winning with like 20 points. So yeah, it's not guaranteed to be one-sided if the teams match up decently. |
![]() Do you have a super handsome mate? (hugs and kisses KP) |
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