Go Back   Project Reality Forums > Project Reality Mod Forums > Project Reality Mod Archives > PR Feedback Archives > PR v0.7 Feedback Forum

Welcome to the Project Reality Forums! Join the Project Reality forums! Contact Us


 
 
LinkBack Thread Tools Display Modes
Old 06-10-2008, 02:02 PM   #51
Forum Moderator

[R-MOD]Mongolian_dude's Avatar
Re: New Sunset City

Quote:
Originally Posted by [R-PUB]bosco View Post
(and the one flag idea rocks :P)
Does one feel an EJOD revamp comming on?


The map is much better now, for reasons SoF has mentioned.
Its just that darn Epi-bleed that screws the USMC over every time i have played the map.
For example, we were winning approx 140 tickets and were only just in our side of the city and were losingthe flag.
Then the chinese cap our main, and before we can make it like 250 meters back to main(no distance at all in PR) we bleed out in 1min.
Now THATS extreme.

...mongol...


...mongol...

[R-MOD]Mongolian_dude is offline
Old 06-10-2008, 02:23 PM   #52

Ghost1800's Avatar
Re: New Sunset City

Quote:
Originally Posted by Sabre_tooth_tigger View Post
One big flag radius for Kashan Bunkers is something I'd like to see but not every single map
As long as enemy armor and larger vehicles can't get into the cap zone, then it's fine. I like that you have to have infantry or light vehicles move in to secure the bunker complex. Otherwise I like the idea.
Ghost1800 is offline
Old 06-10-2008, 03:40 PM   #53

Sabre_tooth_tigger's Avatar
Re: New Sunset City

Even if an enemy tank was on the radius, thats only 2 crewman and 4 friendlies could still cap the flag out of sight and influence of the armour. Its definitly a different kind of fight.

Sabre_tooth_tigger is offline
Old 06-10-2008, 07:55 PM   #54
Forum Moderator

[R-MOD]Mongolian_dude's Avatar
Re: New Sunset City

I think the capping status of a flag represents the level of control one force has over the concerned area. To deny that extremely devistating assets, like Tanks and APCs have any baring over the level of control an army has over an area is well...a bit daft


...mongol...

[R-MOD]Mongolian_dude is offline
Old 06-10-2008, 09:06 PM   #55

101 bassdrive's Avatar
Re: New Sunset City

Quote:
Originally Posted by -=TB=-Schrotti View Post
I set 700 tickets, and is not bad. the amis have time to recap. For the future big radius and a low bleed. If no bleed no one must attack and all camp.
Quote:
Originally Posted by 00SoldierofFortune00 View Post
Not exactly. If a team controls the city, they will be able to control the best spots in the city like the Construction Site and the tallest buildings in it. Also makes it possible for squads to patrol and move around the city looking for enemy attackers.
the thing is, without bleed, why should you even bother attacking the flag with loads of enemies in superior defense positions lurking. theres no reason at all, no urgency, itd infact only be a waste of tickets and you would never be able to savour your advantage if the bleed wasnt there.
as mongol points out, flagcapping stands for gaining territorial control, the direct surrounding of the flag being the most important.
now you gotta get some benefit from it?
otherwise every round would be an epic boredom of trench warfare, without artillery nor mortars that is.

101 bassdrive is offline
Sponsored Links
Old 06-10-2008, 09:25 PM   #56

00SoldierofFortune00's Avatar
Re: New Sunset City

Quote:
Originally Posted by 101 bassdrive View Post
the thing is, without bleed, why should you even bother attacking the flag with loads of enemies in superior defense positions lurking. theres no reason at all, no urgency, itd infact only be a waste of tickets and you would never be able to savour your advantage if the bleed wasnt there.
as mongol points out, flagcapping stands for gaining territorial control, the direct surrounding of the flag being the most important.
now you gotta get some benefit from it?
otherwise every round would be an epic boredom of trench warfare, without artillery nor mortars that is.
No, you still have all the reason to attack the city flag.

1. You can put a bunker there to spawn your team in.

2. If you have a bunker up, you control the city, hence you can easily take advantage of some of the best defensive and highest positions on the map.

3. You have a bunker or firebase up in the city, you can easily attack the enemies main from there rather than treking across the map.

I see what you are saying about the bleed, but it takes far too long to recap the flag to have a bleed on this map and it gurantees a win by China almost everytime. Without the bleed, the focus will still be on capping the flag to get a bunker down and it will be more about team tactics and squads to win the match, not a map given bleed.


"May The Corps Be With You"
00SoldierofFortune00 is offline
Old 06-10-2008, 09:28 PM   #57

Sabre_tooth_tigger's Avatar
Re: New Sunset City

Well if they dont attack then the chinese can move more forces to attack usmc main. Its like that for any map. On a few maps Ive seen stalemates occur a few times especially on qwai

Now I think about it, this must be the only map in pr that has a bleed effect on every single captureable flag.


What is the actual bleed rate on the city flag and HQ's


Quote:
flagcapping stands for gaining territorial control, the direct surrounding of the flag being the most important.
Well the original idea is that you must have absolute control of all areas not merely the biggest toys at a certain point.

Tanks for example arent tools for capturing a flag directly, you could presume whoever has the biggest guns wins but some situations would make them redundant and the nature of the Kashan bunkers with many enterable buildings could match that and be ideal for this wider joint flag radius idea


In terms of rush tactics ruining a map, Sunset ranks pretty highly. The first five minutes of this game can decide who wins and thats why mainly people dislike the bleed in this case I think

Sabre_tooth_tigger is offline
Old 06-10-2008, 09:33 PM   #58
Forum Moderator
Supporting Member
Project Reality Tester

[R-MOD]dunehunter's Avatar
Send a message via MSN to [R-MOD]dunehunter
Re: New Sunset City

I don't know, I've had some games with huge swings both sides. Chinese makes some good early advances, sets up a bunker, but then the USMC counterpush, destroy the bunker, we push them back, get it back up, etc.

Both sides had a bleed going atleast twice, we ended up winning with like 20 points. So yeah, it's not guaranteed to be one-sided if the teams match up decently.



Do you have a super handsome mate? (hugs and kisses KP)
[R-MOD]dunehunter is offline
Sponsored Links
 


Bookmarks

Tags
city, sunset
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 02:12 AM.


Powered by: vBulletin. ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2008, Project Reality.