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Old 05-30-2008, 02:54 PM   #41

TheScot666's Avatar
Re: New Sunset City

what cos Noobz couldnt be bothered with to find a password and join :P

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Old 05-30-2008, 03:06 PM   #42

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Re: New Sunset City

The problem now the most of the time the fight take place at the constructions, because the are enterable and give you the most cover, doesnt matter how big the capture zone is.

And now the disadvantage of the US start because the have a wall between them and this important zone. They have to use the stairs or the ramp or they have have to make a long turn. The first two posibilitys will be a kamikaze attack because the chines can pick them out one after one. And the third takes to much time so the point is allready lost
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Old 05-30-2008, 03:20 PM   #43

00SoldierofFortune00's Avatar
Re: New Sunset City

Quote:
Originally Posted by [R-MOD]Masaq View Post
Know what might be good? Market, Offices, Construction, Parking Lot and then Town Centre flags. All large, all with slightly overlapping capture radii.

Might make it possible to finally fight for ground rather than just single hotspots...

No, I think it is fine the way it is now because the whole city is pretty much the area that has to be captured by the US. I think the main, undisputable problem with this map is the bleed. Get rid of the bleed so the US can make a proper counter-offensive. By the time the US even does that, they usually have bled out on this map.


Quote:
Originally Posted by [R-CON]OkitaMakoto View Post
Ehh, it sort of isnt, but not too bad at all.

The USMC has that whole side of the river and more on their side as well, but imho, the PLA seem to get straight to the river... and then into the city.

Thats also taking how gameplay seems to go, I normally see that it is the US that gets pushed back, dont know why...

:shrug: I think its balanced enough though, not a biggie imo
The map is pretty balanced although China usually takes the flag first, but the tickets need to be jacked up and the bleed taken out so that whoever holds and defends the city the longest wins instead of relying on the bleed to win the game, which China does heavily.


There's almost no time to get a firebase up the way it is now, so without a bleed, the US could have enough time to get some firebases up, assault the city and destroy the Chinese Bunker and then foritify the city with their bunker and assets or vice-versa.


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Old 05-30-2008, 03:31 PM   #44
Gameserver Administrator

-=TB=-Schrotti's Avatar
Re: New Sunset City

I set 700 tickets, and is not bad. the amis have time to recap. For the future big radius and a low bleed. If no bleed no one must attack and all camp.



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Old 05-30-2008, 03:40 PM   #45

00SoldierofFortune00's Avatar
Re: New Sunset City

Quote:
Originally Posted by -=TB=-Schrotti View Post
I set 700 tickets, and is not bad. the amis have time to recap. For the future big radius and a low bleed. If no bleed no one must attack and all camp.
Not exactly. If a team controls the city, they will be able to control the best spots in the city like the Construction Site and the tallest buildings in it. Also makes it possible for squads to patrol and move around the city looking for enemy attackers.


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Old 05-30-2008, 06:53 PM   #46

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Re: New Sunset City

This should be the future for all maps.

1 Grab a SAW
2 Find the highest hill/building around a flag
3 Move there, stay there, Spot, call out, attack marker... SAW!
4 For god sake go from high ground to high ground! NOT bottom of a valley to open field to gully!
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Old 06-10-2008, 01:44 AM   #47
PR Community Event Team

[R-COM]Outlawz's Avatar
Re: New Sunset City

Quote:
Originally Posted by Top_Cat_AxJnAt View Post
This should be the future for all maps.
Booo, I hate the new Sunset City, the frustration of SAW campers and having 10 people on the radius and still lose it because there's an enemy squad hiding together in some alley on the edge of the CP.
This map isn't AAS it's King Of The Hill.

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Old 06-10-2008, 11:40 AM   #48

Sabre_tooth_tigger's Avatar
Re: New Sunset City

10 vs 6 means neither side can move the flag afaik.

The chinese base is obviously closer and they have the advantage but compare it to how it played last version with normal AAS, its improvement from what I remember and that makes the idea a success

I do think the bleed is best removed unless usmc get superior firepower to compensate for the beach assault type inequality


One big flag radius for Kashan Bunkers is something I'd like to see but not every single map

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Old 06-10-2008, 12:31 PM   #49
Gameserver Moderator

gazzthompson's Avatar
Re: New Sunset City

map with bleed = suckage. the US attack with same tickets and have a bleed to content with ??? can servers take the bleed off then?
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Old 06-10-2008, 02:02 PM   #50
Forum Moderator

[R-MOD]Mongolian_dude's Avatar
Re: New Sunset City

Quote:
Originally Posted by [R-PUB]bosco View Post
(and the one flag idea rocks :P)
Does one feel an EJOD revamp comming on?


The map is much better now, for reasons SoF has mentioned.
Its just that darn Epi-bleed that screws the USMC over every time i have played the map.
For example, we were winning approx 140 tickets and were only just in our side of the city and were losingthe flag.
Then the chinese cap our main, and before we can make it like 250 meters back to main(no distance at all in PR) we bleed out in 1min.
Now THATS extreme.

...mongol...


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