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#41 |
![]() Join Date: Jan 2008
United KingdomLocation: In the bushes outside your house
Posts: 4,056
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Re: New Sunset City
what cos Noobz couldnt be bothered with to find a password and join :P
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R-DEV Masaq- I'm such a dork.
Rudd - You should run for Prime Minister! i'd vote for you Sgt.Smeg - You've the biggest I've seen Scot. |
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#42 |
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Re: New Sunset City
The problem now the most of the time the fight take place at the constructions, because the are enterable and give you the most cover, doesnt matter how big the capture zone is.
And now the disadvantage of the US start because the have a wall between them and this important zone. They have to use the stairs or the ramp or they have have to make a long turn. The first two posibilitys will be a kamikaze attack because the chines can pick them out one after one. And the third takes to much time so the point is allready lost |
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#43 | ||
![]() Join Date: Feb 2006
Location: US
Posts: 2,397
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Re: New Sunset City
Quote:
No, I think it is fine the way it is now because the whole city is pretty much the area that has to be captured by the US. I think the main, undisputable problem with this map is the bleed. Get rid of the bleed so the US can make a proper counter-offensive. By the time the US even does that, they usually have bled out on this map. Quote:
There's almost no time to get a firebase up the way it is now, so without a bleed, the US could have enough time to get some firebases up, assault the city and destroy the Chinese Bunker and then foritify the city with their bunker and assets or vice-versa. | ||
![]() "May The Corps Be With You"
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#44 |
![]() Join Date: Sep 2006
Posts: 212
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Re: New Sunset City
I set 700 tickets, and is not bad. the amis have time to recap. For the future big radius and a low bleed. If no bleed no one must attack and all camp.
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#45 |
![]() Join Date: Feb 2006
Location: US
Posts: 2,397
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Re: New Sunset City
Not exactly. If a team controls the city, they will be able to control the best spots in the city like the Construction Site and the tallest buildings in it. Also makes it possible for squads to patrol and move around the city looking for enemy attackers.
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![]() "May The Corps Be With You"
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#46 |
![]() Join Date: Feb 2006
Location: "destruction of WEYBRIDGE and Shepperton" - WaroftheWorlds
Posts: 3,194
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Re: New Sunset City
This should be the future for all maps.
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1 Grab a SAW
2 Find the highest hill/building around a flag 3 Move there, stay there, Spot, call out, attack marker... SAW! 4 For god sake go from high ground to high ground! NOT bottom of a valley to open field to gully! |
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#47 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,270
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Re: New Sunset City
Booo, I hate the new Sunset City, the frustration of SAW campers and having 10 people on the radius and still lose it because there's an enemy squad hiding together in some alley on the edge of the CP.
This map isn't AAS it's King Of The Hill. |
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#48 |
![]() Join Date: Jun 2007
MontserratPosts: 1,596
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Re: New Sunset City
10 vs 6 means neither side can move the flag afaik.
The chinese base is obviously closer and they have the advantage but compare it to how it played last version with normal AAS, its improvement from what I remember and that makes the idea a success I do think the bleed is best removed unless usmc get superior firepower to compensate for the beach assault type inequality One big flag radius for Kashan Bunkers is something I'd like to see but not every single map |
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#49 |
![]() Join Date: Jan 2007
United KingdomLocation: norfolk
Posts: 2,441
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Re: New Sunset City
map with bleed = suckage. the US attack with same tickets and have a bleed to content with ??? can servers take the bleed off then?
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#50 |
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Forum Moderator
![]() Join Date: Oct 2006
Location: Londinium, England
Posts: 2,729
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Re: New Sunset City
Does one feel an EJOD revamp comming on?
The map is much better now, for reasons SoF has mentioned. Its just that darn Epi-bleed that screws the USMC over every time i have played the map. For example, we were winning approx 140 tickets and were only just in our side of the city and were losingthe flag. Then the chinese cap our main, and before we can make it like 250 meters back to main(no distance at all in PR) we bleed out in 1min. Now THATS extreme. ...mongol... ...mongol... |
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