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#31 | |
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PR Developer
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Re: New Sunset City
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Hehe, I understand though in all honesty, it really makes you have to fight for total control and without your full teams support its almost unmanageable. The thing I dont like is that the city[sunset city] is only big enough for one of those large cap radii that I enjoy. If the city were larger, you could have a few large cap radius flags and it would be better. | |
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#32 |
![]() Join Date: Jun 2007
MontserratPosts: 1,581
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Re: New Sunset City
It plays ok on tg with no ticket bleed. The thing people dont get with this map is that you have to fight on the flag radius, all your sneaky flanking is a waste of time if you arent in the city radius
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#33 |
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Forum Moderator
![]() Join Date: Oct 2006
Location: Londinium, England
Posts: 2,715
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Re: New Sunset City
I believe that the US has a tactical disadvantage on this map and it usualy shows in a pub match.
Perhaps some form of asset could be given to the USMC to balance that out? A pair of APCs, since the US are supposedly on the attack...again. ...mongol... |
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#34 |
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PR Community Event Team
![]() Join Date: Jan 2008
United KingdomLocation: In the bushes outside your house
Posts: 3,927
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Re: New Sunset City
Okita, we were in a normal squad, we just didn't go in blasting everything we saw, thats how we were sneaky lol
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![]() Lest we forget. R-DEV Masaq- I'm such a dork. Rudd - You should run for Prime Minister! i'd vote for you Sgt.Smeg - You've the biggest I've seen Scot. |
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#35 | |
![]() Join Date: Jun 2007
MontserratPosts: 1,581
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Re: New Sunset City
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![]() Looks balanced to me | |
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#36 |
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PR Developer
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Re: New Sunset City
Ehh, it sort of isnt, but not too bad at all.
The USMC has that whole side of the river and more on their side as well, but imho, the PLA seem to get straight to the river... and then into the city. Thats also taking how gameplay seems to go, I normally see that it is the US that gets pushed back, dont know why... :shrug: I think its balanced enough though, not a biggie imo |
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#37 |
![]() Join Date: Jun 2007
MontserratPosts: 1,581
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Re: New Sunset City
We had a great game of this yesterday on tg, usmc capped out the chinese eventually.
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#38 |
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PR Lead Forum Moderator
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Re: New Sunset City
Know what might be good? Market, Offices, Construction, Parking Lot and then Town Centre flags. All large, all with slightly overlapping capture radii.
Might make it possible to finally fight for ground rather than just single hotspots... |
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The most popular PR server in the UK - [T&T] Tactics and Teamwork - NOW running a second server - Server 1: Mixed Mode / Server: 2 INS Only! ![]() ![]() ![]() ![]() |
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#39 |
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Re: New Sunset City
I kinda like entering the city and having very little idea where the enemy is, having lots of flags would remove that to an extent.
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Respect the R-Staff, they are pretty...pretty badass
so, if you don't like PR, get a refund
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#40 |
![]() Join Date: Jun 2007
MontserratPosts: 1,581
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Re: New Sunset City
Yea thats is the opposite of the present idea and it does or can actually work. If you want I can provide the BR of the game I had yesterday but it worked just the way it should I'd say.
USMC won because they cleared out the city, first they had to defeat squads & destroy rally points. Also a couple of firebases were blown and positions overrun. Only then with the supply lines disrupted and the majority of the enemy forced back to their hq, could they capture the city flag. We tried to regroup but it was too late, our advantage was lost and our army was split between trying to double the enemies numbers in the city so the flag would drop and also defend our hq flag. Because it was passworded, the server was not full. The game started with about 14/14 and ended with about 24/24 so I dont know if that was why it worked better that time |
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