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#11 |
![]() Join Date: Dec 2007
AustraliaLocation: Goulburn, NSW, Australia
Posts: 97
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Oopsie
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#12 |
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The flag needs to be as large as most of the city if possible.
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[DM]Cheomesh -- Clan Leader.
I should have 200 posts more than it shows... Slayer of 2 spam bots! Aw dude 4 str 4 stam leather belt? AHHHHHHHHHHHHH! |
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#13 |
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PR Beta Testing Team Member
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![]() PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time. [R-DEV]Katarn: "That's pretty... PRETTY BADASS." |
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#14 |
![]() Join Date: Nov 2007
Location: NJ USA
Posts: 2,406
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Yeah, larger cap radius is definitely necessary.
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#15 |
![]() Join Date: Sep 2007
Location: USA
Posts: 864
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this new verion makes sunset short because of ticket bleed, and chinese seems to get there first. I suppose we should make 2 flags or so.
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#16 | ||
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PR Lead Forum Moderator
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Quote:
So long as they're only modifying the realityconfig_common.py and realityconfig_private.py files, they're okay. If they're touching realityconfig_public.pyc, they're breaching the server license agreement. Quote:
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The most popular PR server in the UK - [T&T] Tactics and Teamwork - NOW running a second server - Server 1: Mixed Mode / Server: 2 INS Only! ![]() ![]() ![]() ![]() |
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#17 | |
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PR Beta Testing Team Member
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![]() PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time. [R-DEV]Katarn: "That's pretty... PRETTY BADASS." |
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#18 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 1,686
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larger cap is a must, maybe put a usmc forward spawn?
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![]() Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass "Who said that?- You know, fuck you hughjassy" -Fuzzhead |
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#19 |
![]() Join Date: Feb 2007
SwedenLocation: Sundsvall
Posts: 480
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I like it, the map is about the city and CQC now.
my experience though is that its extremly hard to cap the flag once its been claimed. Ive played it many times and only seen it happen once. was commander that round setting firebases very close and ordered people to literally flood the city. they died like flies, which resultet in even harsher ticketbleed, but we capped it. so we capped at about 120 tickets whilst the PLA who had held it where still at bout 270, and won. maybe tweak around on the ratio of enemies vs. own forces needed to cap? |
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#20 |
![]() Join Date: Jun 2007
MontserratPosts: 1,596
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Yea I meant to mention this anyway but if the capture radius is to be increased then other rules have to be adjusted.
In some cases I think you can set rally points on the flag radius / capture zone which does not seem right. Thats the case on ejod I remember noticing |
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