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Old 03-14-2008, 09:45 PM   #31
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Can't really judge due to the quality of the video, but hopefully you could at least see 10~20m ahead of you so it won't become a blind shootout when engaged in CQC. Other than that it looks fine.

BTW, will there be a "hindrance" to those MG gunners that superman dives and kills you automatically despite the fact that the gun is more than 18kg? If not there would most likely be a whole lot of machine-gun-superman-prone-dive-whoring. Especially with this new suppression effect in play.
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Old 03-14-2008, 09:54 PM   #32

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I like the effect
but I like the huey and the sound effect's for it allot more

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Old 03-14-2008, 11:48 PM   #33
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Quote:
Originally Posted by [R-DEV]fuzzhead View Post
QFT

This effect was made after consulting with numerous individuals who had seen combat and had been shot at. We asked: what is it like to be under fire, and what is your reaction to that fire usually. Overwhelmingly, most individuals said your natural reaction was to get down as low as you can, and put your head into the dirt. For those of you who have never been under fire or shot at, you may never realise how terrifying it is to have bullets coming towards you, but even the most battle hardened soldiers can and will be suppressed. So jodonnell had a very innovative idea and decided to blur the bottom of the screen and sides of the screen, leaving the top with the only way to see. This effect now makes players naturally LOOK DOWN so they can see out of the top of their screen, creating the desired effect of being suppressed.

I strongly feel that players in PR are still way too careless about their lives and do not feel vulnerable at all when walking out in the open or when coming under fire. I think this effect is going to have tremendous change with the way players approach a firefight, hopefully making them more cautious and when under fire, hopefully they will act a bit more realistically and stay in cover, rather than continue to pop up and take shots, and dash towards the enemy. Realistically you simply WOULD NOT do such an insane thing, ESPECIALLY when a machine gun is firing at your position.

I also think that with this new effect, that finally realistic squad level fire and maneuver tactics might FINALLY become an effective way to deal with an enemy. Currently, using such tactics has a huge disadvantage because the man using suppressive fire has no real advantage over the man who is just popping up aiming carefully and popping back down. In real life, winning a firefight is about fire superiority, putting more fire down range than your enemy, and getting the enemy to keep their heads down long enough to advance on their position or blow them away with explosives. In project reality, putting more fire down range does not mean anything, what really matters is headshots, which is just plain unrealistic. So hopefully we will see longer, more interesting firefights where effective use of real life tactics really will overcome a lesser organized enemy.
Wish you were able to code it differently for explosions/grenades and small arms.

Explosions and the like should be longer.


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Old 03-15-2008, 12:02 AM   #34
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is this supression for LMGs alone? or for all weapons including explosives,rocks and knives?

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Old 03-15-2008, 12:04 AM   #35

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Looks cool to me, but I wont really know what I think about it until I am the one being shot at..
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Old 03-15-2008, 12:20 AM   #36

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Quote:
Originally Posted by SiN|ScarFace View Post
It should go away maybe 2 seconds or less after the shooting stops, like 1 Mississippi would be good.
My thought exactly. A short blur effect after shooting will be less disorientate, for gameplay issues.

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Old 03-15-2008, 12:55 AM   #37

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Too many good posts in this thread, but I'm with scarface on the "too much" issue. Right now there is way too little, it makes me want to try to keep shooting.

Quote:
So hopefully we will see longer, more interesting firefights where effective use of real life tactics really will overcome a lesser organized enemy.
100% with this.

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Old 03-15-2008, 03:30 AM   #38
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Quote:
Originally Posted by BloodBane611 View Post
Right now there is way too little, it makes me want to try to keep shooting.
You obviously have not experienced it (no duh), when you do, you will know that it is extremely hard to hit anything beyond 50-100m. Especially if you do not have any idea where it is coming from.


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Old 03-15-2008, 03:48 AM   #39

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Quote:
Originally Posted by ReaperMAC View Post
You obviously have not experienced it (no duh), when you do, you will know that it is extremely hard to hit anything beyond 50-100m. Especially if you do not have any idea where it is coming from.
i think he means in PR right now at this moment.

but this suppression effect will be great cant wait to see the effects when using the SAW i love it.

and the Huey omg i want it now!!! give it to me!!!(yes i am a bit of an air whore)


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Old 03-15-2008, 04:02 AM   #40
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This thread is in bad need of some clarification.


1. I am the one that took the video. Thus, I am the one being suppressed.

2. I am being shot at by Rhino, he's shooting at me with a SAW.

3. The fact that he's shooting at me with a SAW in constant bursts means that the effect is being triggered over and over again so it's constantly at its "peak".

4. The way it works is that a round lands near you, it triggers the effect. If it's just one shot, the effect plays once so the round hits near you, you get the effect and it fades out exponentially in about two/three seconds.

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