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Old 03-14-2008, 06:25 PM   #21
.blend
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What exactly does suppression simulate? Fear and nervousity when under fire? Coz i dont think you dont see shit just coz a few bullets fly past you.

Still, its really useful, although that looks like a lagfest for low end gfx cards...but higher view distance would need too much resources, yeah right.


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Old 03-14-2008, 06:28 PM   #22
Psykogundam
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WOOOOAAAAOOOOOWWW!!!

Me likey!

Not only does it blurr the background and forground, it throws up a lot more dirt at the impact zone!

Does this mean a person with a good LMG can fire off a few rounds and move quickly around and flank? because if anything this might strengthen the rambos.

But thems the brakes when it comes to reality. The way to kill a one man army is to be smarter than they are. But i like how it will have a greater effect when it comes to stopping a squad crossing a street that you are protecting.

Does it have any effect on the stamina bar or aim of the person/s being suppressed?
And is it just me, or is the iron sites changed? usually its bigger and bulkier!


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Old 03-14-2008, 06:32 PM   #23
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It should go away maybe 2 seconds or less after the shooting stops, like 1 Mississippi would be good.


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Old 03-14-2008, 07:04 PM   #24
Habidis
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I like it a lot, I love the fact of being on a squad, playing with my mates, and providing suppressing fire that way.

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Old 03-14-2008, 07:06 PM   #25
[R-MOD]Spec
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It looks like it goes away pretty fast. The guy in the vid just keeps being suppressed - at least i cant tell when exactly the fire stops. Wait, i'll watch it again, its been a hour.

Yea, i think its not that long. The bullet impact sound disappears, but thats because the volume is turned down. As far as i see he is still suppressed all the time. "1 Mississippi" doesnt sound so far off. But we'll see.
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Old 03-14-2008, 08:44 PM   #26
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Quote:
Originally Posted by Waaah_Wah View Post
Looks sike a bit too much for me.. But meh, adapt and overcome
adapt that is what more people need to do, but someone saying that they will just adapt made my day. i think that the effect is good, sure it looks a bit too much but if people arent afraid of getting hit then make is so they cant shoot back and it will be some what the same.
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Old 03-14-2008, 09:02 PM   #27
[R-DEV]fuzzhead
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Quote:
Originally Posted by SiN|ScarFace View Post
Too much is better than not enough. Whats the point of suppression if people can still just stand up, pop up and shoot back at you, that is not suppression. when you suppress you want the nme to stay down so your team can maneuver against them, and with this effect if you can't see shit you can't tell you are being flanked or advanced on, which is the whole point.
QFT

This effect was made after consulting with numerous individuals who had seen combat and had been shot at. We asked: what is it like to be under fire, and what is your reaction to that fire usually. Overwhelmingly, most individuals said your natural reaction was to get down as low as you can, and put your head into the dirt. For those of you who have never been under fire or shot at, you may never realise how terrifying it is to have bullets coming towards you, but even the most battle hardened soldiers can and will be suppressed. So jodonnell had a very innovative idea and decided to blur the bottom of the screen and sides of the screen, leaving the top with the only way to see. This effect now makes players naturally LOOK DOWN so they can see out of the top of their screen, creating the desired effect of being suppressed.

I strongly feel that players in PR are still way too careless about their lives and do not feel vulnerable at all when walking out in the open or when coming under fire. I think this effect is going to have tremendous change with the way players approach a firefight, hopefully making them more cautious and when under fire, hopefully they will act a bit more realistically and stay in cover, rather than continue to pop up and take shots, and dash towards the enemy. Realistically you simply WOULD NOT do such an insane thing, ESPECIALLY when a machine gun is firing at your position.

I also think that with this new effect, that finally realistic squad level fire and maneuver tactics might FINALLY become an effective way to deal with an enemy. Currently, using such tactics has a huge disadvantage because the man using suppressive fire has no real advantage over the man who is just popping up aiming carefully and popping back down. In real life, winning a firefight is about fire superiority, putting more fire down range than your enemy, and getting the enemy to keep their heads down long enough to advance on their position or blow them away with explosives. In project reality, putting more fire down range does not mean anything, what really matters is headshots, which is just plain unrealistic. So hopefully we will see longer, more interesting firefights where effective use of real life tactics really will overcome a lesser organized enemy.


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Last edited by [R-DEV]fuzzhead; 03-14-2008 at 09:11 PM..
Old 03-14-2008, 09:06 PM   #28
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looks great and adds the biggest reality aspect this mod has seen since the release of 0.6


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Old 03-14-2008, 09:14 PM   #29
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Quote:
Originally Posted by LtSoucy View Post
looks great and adds the biggest reality aspect this mod has seen since the release of 0.6
the no SL spawning wasn't realistic?


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Old 03-14-2008, 09:27 PM   #30
Emnyron
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I agree, this looks better.
And I agree with fuz, having bullets flying less than 10cm`s over your head make you wish you were Evrywhere but there!
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