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View Poll Results: What 'skin' should a civilian have?
Bright Green to identify him clearly 24 12.31%
Bright White to identify him clearly 16 8.21%
Normal street clothes like the rest of the insurgents 144 73.85%
Other option - please explain clearly in your post. 11 5.64%
Voters: 195. You may not vote on this poll

 
 
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Old 03-05-2008, 12:21 PM   #21
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Im all for looking almost exactly like insurgents with only a slight difference. I dont know/care what, but just something to help out at distances. Up close you should be able to tell by rendered weapon, etc. But we could use a little help for distance, I guess.

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Old 03-05-2008, 12:50 PM   #22
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Dont use obvious colours. Use typical attire for the location, like for women:big black veils.
Civilians can be anything from, women and children to foriegners and tourists, allthough in a war there wouldnt be much of each.

So, in short, IMO give them ragged gentlemen's suits rarely, and some white baggy t-shirts and shorts other times, and jeans sandals and vests other times, so thee models that can be an okay mixture.
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Old 03-05-2008, 01:24 PM   #23
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Quote:
Originally Posted by Psykogundam View Post
Dont use obvious colours. Use typical attire for the location, like for women:big black veils.
Civilians can be anything from, women and children to foriegners and tourists, allthough in a war there wouldnt be much of each.
Oh dear god, lets not dig up that old thread.

Respect the R-Staff, they are pretty...pretty badass
so, if you don't like PR, get a refund

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Old 03-05-2008, 08:30 PM   #24

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Quote:
If a guy in an apc or tank shells a village with destrubtable buildings before infantry goes in, it is a valid tactic and should not be punished since it is "realistic" after all.
Seriously, why do you think we sent so many bloody marines and soldiers into the cities of Iraq and Afghanistan, and that the JDAM isn't on basrah? It's because those kind of tactics are strictly OFF LIMITS, and should remain so for any nation with a single brain to realize the stupidity of killing civilians needlessly.


I agree that there should be some way of telling at range, but one that still requires some actual attention to who your firing at. The green shirts is a foolish one, as mentioned above that would simply mean the insurgents are effectively in uniform. Since weapons cannot be made to render at range, something subtle but noticeable should be added. Some small design change in the shirt, maybe a stripe or two on the arms or something, although I do believe the civilian still is the only class with red nikes?

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Old 03-05-2008, 09:06 PM   #25
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Mosquill - feel free, share what you discover with everyone please

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Old 03-05-2008, 09:44 PM   #26
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Normal street clothes like the rest of the insurgents
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Old 03-05-2008, 09:45 PM   #27
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Quote:
Originally Posted by Mosquill View Post
Are you sure it is an engine limitation? Maybe you just haven't found a way to do it yet? Maybe you haven't even searched for a way to do it? Why are you (DEVs) making so many false statements about engine limitations? So should I trust you about this one, or should I check it myself?
Nice attitude... do whatever you want, but come with a better attitude next time.
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Old 03-05-2008, 09:49 PM   #28

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Quote:
Originally Posted by [R-DEV]dbzao View Post
Nice attitude... do whatever you want, but come with a better attitude next time.
No no let him speak hopefully he some kind of game developing prodigy or just another guy talking out his ass. Either way he'll be funny to laugh at
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Old 03-05-2008, 11:03 PM   #29
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Quote:
Originally Posted by Mosquill View Post
Are you sure it is an engine limitation? Maybe you just haven't found a way to do it yet? Maybe you haven't even searched for a way to do it? Why are you (DEVs) making so many false statements about engine limitations? So should I trust you about this one, or should I check it myself?
I LoL'ed



Something deep down inside of me tells me that the DEVs know what they're talking about...

Call it a hunch


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Old 03-05-2008, 11:45 PM   #30

zangoo's Avatar
add ObjectTemplate.cullRadiusScale 15 to a gun, it makes everything else draw at greater distances to i dont see why it would be diffrent for a gun.

add it like this


rem *** Generated with Bf2Editor.exe [created: 2005/2/14 17:21]
GeometryTemplate.setMaterialReflectionScale 0 0 0 0.25
GeometryTemplate.setSpecularStaticGloss 0 0 0 0.15
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe GenericFireArm usrif_m4
ObjectTemplate.creator TLO-1:tlo
ObjectTemplate.modifiedByUser jsa
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.castsDynamicShadow 1
ObjectTemplate.cullRadiusScale 15
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\USRIF_M4.tga
ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\USRIF_M4_mini.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\USRIF_M4.tga
ObjectTemplate.weaponHud.hudName "killed"
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