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View Poll Results: What 'skin' should a civilian have?
Bright Green to identify him clearly 24 12.31%
Bright White to identify him clearly 16 8.21%
Normal street clothes like the rest of the insurgents 144 73.85%
Other option - please explain clearly in your post. 11 5.64%
Voters: 195. You may not vote on this poll

 
 
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Old 03-05-2008, 05:19 AM   #11
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Normal street clothes like the rest of the insurgents
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Old 03-05-2008, 06:11 AM   #12
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There has to be something to compensate for draw distance

Respect the R-Staff, they are pretty...pretty badass
so, if you don't like PR, get a refund

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Old 03-05-2008, 06:29 AM   #13

00SoldierofFortune00's Avatar
Well, at first I was going to say change their clothing to be something entirely different, but if they are returned to their old colors, it would save the DEVs from doing a lot of work and the civi system wouldn't have to be changed.

Quote:
Originally Posted by Fess|3-5| View Post
RPG Troopers and Civilians are nearly identical, and there have been times when I'll be sitting in the Challenger watching a Squad clear a Cache, only to have an RPG hit me. I look at the impact area and see 2 people in white shirts, but only 1 fired the RPG. I figure it would be pretty hard to hide an RPG in real life (I guess he could toss it away, but w/e), but it's absurd. I can tell the difference between the Civi and most other Insurgent classes, but if a Civilian is following an RPG guy around, I'm totally stumped. I say make the RPG guy look different, the civilian is fine as is.
Yep, its really the apcs and tankers who are suffering from the change to the civilian class. If a guy in an apc or tank shells a village with destrubtable buildings before infantry goes in, it is a valid tactic and should not be punished since it is "realistic" after all. (for the realistic crowd )

So if they see a guy running around in green before he shoots or something that is impossible to miss, it would make him switch from shooting at that spot to another. He might still kill a civilian which is the result of a sketchy civilian system, but at least he would have a better chance of not shooting him in the first place.

Quote:
Originally Posted by DeePsix View Post
I guess it really is a gameplay issue. If we make the civilians wear bright reflective vests like construction works, we really make them identifiable. I believe this is against the purpose of the civilian class. Insurgents are civilians or ex-military and look like the general populous. If we highlight the civilians, we remove the advantage of being an insurgent and treat them as a conventional force.

Since PR is making obvious steps towards reality by removing the mini-map and the squad leader spawns. I think the obvious choice here would be to make insurgents look like civilians as to give them a realistic advantage over the superior conventional attacking force.
The problem is, the civilians ingame now AREN'T REALISTIC! So hiding behind the "realistic" argument isn't really a valid argument at all. The civilians play like this is an occupation and the UK Forces still run around in the open trying to knife them and a lot of civilians throw themselves onto grenades or into enemy fire.


Until there is a way to make the civilians reflect their real life counterparts or change the situation, they should be viewed as another angle to the Insurgency gameplay, not just thrown in because they are realistic. That keeps them as a fun class to play, but also gives the British more of a warning before they fire.


"May The Corps Be With You"
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Old 03-05-2008, 08:23 AM   #14

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Other Option-

All insurgents should have civilian style clothing but fighting characters should have heads covered with balaclava or head scarf, civi's shouldn't. I.e fighters wanting to avoid identification by allied forces etc

I am the Sig
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Old 03-05-2008, 09:20 AM   #15
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Quote:
Originally Posted by [R-DEV]fuzzhead View Post
I'll only comment that unfortunately the engine limitation is that guns, vests, backpacks do not render at range
Are you sure it is an engine limitation? Maybe you just haven't found a way to do it yet? Maybe you haven't even searched for a way to do it? Why are you (DEVs) making so many false statements about engine limitations? So should I trust you about this one, or should I check it myself?
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Old 03-05-2008, 09:31 AM   #16

$kelet0r's Avatar
The civilian class as it is now is fine - the punishment for killing them is not
I would be very disappointed if the Devs gave in to the players wanting 'easy-mode' - the whole point about insurgents is that they are difficult to identify amongst the civilan population. The only cosmetic difference, which is already ingame anyway, is that the insurgents have their heads/faces covered
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Old 03-05-2008, 10:01 AM   #17

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I have a somewhat better idea.

Have Civilians marked with a big red C on the front of their shirt at draw distance. This simulates whether you're able to see them carrying a gun or not as they're charging towards you. Obviously, something running away from you is blocking your line of sight to its weapon, but if it's running towards you, there's no hiding that Kalishnikov. It doesn't have to be a C, per se, but some similar marking so that you can tell whether or not they're carrying a gun.

That would be all. :P
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Old 03-05-2008, 12:01 PM   #18
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Quote:
Originally Posted by Mosquill View Post
Are you sure it is an engine limitation? Maybe you just haven't found a way to do it yet? Maybe you haven't even searched for a way to do it? Why are you (DEVs) making so many false statements about engine limitations? So should I trust you about this one, or should I check it myself?
Why don't you ease your attitude a little?
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Old 03-05-2008, 12:04 PM   #19

horror's Avatar
i suggest to make something wich clearly identifies a civie.
tbh i really dont care anymore cause i cant separate them from far away so i shoot them all, and only when i get killed i see my respawn timer, but its a good brake to go to toilet and come back with a cold beer
as long they look the same i suggest everyone to not spawn as civie when im on the other side

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Old 03-05-2008, 12:20 PM   #20
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I voted regular street clothes like the insurgents.

But I would gos so far as to make them a grey color that looks like it could be blue....maybe its green....maybe it is white behind smoke.

Anyway you put it....I would make them as close to looking like insurgents as possible....that way you would HAVE to OBSERVE the players behavior and posture as well as whether or not he was carrying a weapon.

People.....you need to be checking your fire....period.
If you cant distinguish from a distance....dont fire.

Its really simple.

"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
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