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#1 |
![]() Join Date: Feb 2008
United States of AmericaLocation: Redownloading PR, due to buggy install last time
Posts: 1,225
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Jet Pullback
I'm not sure if it was jsut because I use a mouse to fly, but I was pulling back on the PLA jet like crazy, and it barely went up with teh nose. I could barely turn inside the map, let alone an area I need to hit with bombs.
Woud this be due to me, or the PLA jet just has really bad pull up speed? I almost hit a tree on take off and had to take a perpendicular to ground positon, and I couldnt get out of it the rest of flight cause the thing was so squirrely COuld it be the fact I have the sensitivity up to the highest? |
![]() WIPs: Minor helping of PMC mod, SPG9 |
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#2 |
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PR Coder Team
![]() Join Date: Mar 2007
Location: Edmonton AB Canada
Posts: 913
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Last edited by [R-DEV]CAS_117; 02-19-2008 at 03:53 PM..
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#3 |
![]() ![]() Join Date: Jan 2008
Posts: 280
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Hit the after burner to take off at around 580-600.
Yea its stiff i dont think the big guys gonna "dumb it up". |
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#4 |
![]() Join Date: Feb 2008
United States of AmericaLocation: Redownloading PR, due to buggy install last time
Posts: 1,225
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Dumb it up? I just want the thing to be manuverable! Its like flying a tank!
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![]() WIPs: Minor helping of PMC mod, SPG9 |
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#5 |
![]() ![]() Join Date: Jan 2008
Posts: 280
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Some body spazzed and totally nerfed the jets.
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#6 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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yha, nerfed the jets, now they cant pull 100g. it really blows that in pr the jets have to be realistic
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#7 |
![]() Join Date: Jun 2007
Posts: 443
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quick question, is it possible to have the pilot black out due to the high G forces in bf2?!?!
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#8 |
![]() Join Date: Feb 2008
United States of AmericaLocation: Redownloading PR, due to buggy install last time
Posts: 1,225
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Well when they make it so that you can get high g forces I dont think so
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![]() WIPs: Minor helping of PMC mod, SPG9 |
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#9 |
![]() Join Date: Aug 2005
Posts: 154
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Well IIRC in BF42 you could black out pulling G's. However, keep in mind that IRL most PR maps would be only several kilometers from one end to the other; a jet flying at normal speed would cross that in about 3 seconds. Since we can't make maps 100km by 100km its necessary to representatively nerf jets to be able to operate on our maps.
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#10 |
![]() Join Date: Feb 2008
United States of AmericaLocation: Redownloading PR, due to buggy install last time
Posts: 1,225
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Yeh, just make them nimble like real jets is all I ask, feels like the hulk threw a tank and I'm strapped onto the turret
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![]() WIPs: Minor helping of PMC mod, SPG9 |
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