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#11 |
![]() Join Date: Nov 2007
Location: NJ USA
Posts: 2,406
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I agree with Masaq and Irish. Your team was the problem, not the system. Bunkers are pretty fragile, RPs and explosives should let you take it out quite easily.
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#12 |
![]() Join Date: Aug 2006
Posts: 717
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People whined about the same thin when RP's were introduced.... it's simple.. if a spawnpoint is getting camped, DONT SPAWN THERE!
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![]() Anthony Lloyd, himself a former soldier in the British army and a Northern Ireland and Gulf War veteran: "The men inside (the APC) might have been UN but they were playing by a completely different set of rules. They were Swedes; in terms of individual intelligence, integrity and single-mindedness I was to find them among the most impressive soldiers I had ever encountered. In Vares their moment had come." |
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Last edited by Gyberg; 02-13-2008 at 01:59 PM..
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#13 | ||
![]() Join Date: Mar 2007
Location: Germany
Posts: 404
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Quote:
Quote:
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#14 |
![]() Join Date: Nov 2007
Posts: 336
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What about making it so the bunker isn't a spawn point but instead a perma RP (as in permanent until the bunker is destroyed) is then allowed to be setup 100-50 m or so from the bunker. Makes it pointless to camp the RP since you could just go blow up the bunker (and thus remove the perma RP).
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![]() I die a little on the inside everytime I read someone misuse the word "hardcoded". |
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#15 |
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![]() Join Date: Aug 2007
United KingdomLocation: L337tAnkp00ning with Robbi187
Posts: 1,069
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Nothing really needs changing Imo.
Enemies on a bunker have no chance of a respawn if there's constant covering fire on the bunker. This suppresses the enemies respawn for a limited amount of time, They may choose to charge for you and may or may not succeed in defending their bunker from your attacking wave. They might choose to put down an RP and attack you from behind Or they could bring all hell down on you and use the whole team to defend their precious bunker. In short once you see a bunker it is the priority to destroy it. Once you have contact with the enemy you're on a timer to destroy that thing before you become locked in place. In fact its the lack of that timed pressure that results in the camping (campers need a fire under them to make them move in other words) Heres the idea I agree, Spawn camping is far to easy an option for 0.7 right now and slightly spoils the realism thing. I also agree, Different tactics and more teamwork could have made the situation different. Solution... Encourage the use of different tactics more |
![]() ![]() ![]() Epic infraction worthy Sig Created by ETU Robbi, Dam you allll!!!! |
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