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Old 02-04-2008, 08:13 AM   #1

[predaeus]'s Avatar
Some kits are overloaded

I could not find a related thread in a quick scan over the forums, sorry
if this is a double.


Some of the kits like Officer, Machine Gunner (sorry forgot the name) and
I think also Rifleman AT are a bit overloaded.

Officer comes with: pistol, nades, smoke nades, flashbang, designator,
scoped rifle
Machine Gunner: ammo pack, nades, smoke nades.
Rifleman AT: scoped rifle, nades, smoke nades.

I could be wrong with the details, but that's the general picture.
This makes those kits a bit ueber.

Is there any reasoning behind that decision or has it just not been changed
yet?



Thanks for yet another great (even better) release!

(the only thing I don't like with new PR releases is that nice old maps
and game modes drop out. But we get new great ones, so it's not too bad
)
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Old 02-04-2008, 08:28 AM   #2

DrKniSh[DK]'s Avatar
I would Say. No Nades For Officer. And No Scope For Rifleman Antitank.

So Many Assholes..So Few Bullets


The Tunguska seriously needs another 6 rounds.
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Old 02-04-2008, 08:31 AM   #3

Deadfast's Avatar
Yes, they have an upper hand against some kits, but that's why they're limited.

Both Automatic Rifleman (MG) and Rifleman AT have to be requested and are limited to 5 per team on full server and 1 per squad.
Officer kit can be obtained only by squad leaders that are usually more careful about their life so won't be running around like crazy.



Turn 360 degrees and walk away is what you should do tbh.
- [R-CON]Desertfox
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Old 02-04-2008, 08:31 AM   #4

[predaeus]'s Avatar
I don't think the machine gunner should carry his own ammo, or better, the
ammo of the whole squad, too.
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Old 02-04-2008, 08:54 AM   #5
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Rifleman AT don't have nades in 0.7 and flashbangs have been completely removed in the patch.

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Old 02-04-2008, 10:48 AM   #6
Supporting Member

hx.bjoffe's Avatar
Completely removed?? That's drastic.. I feel the Officer is in his right to keep it.

If anything, i could see the Automatic Rifleman loosing the ammopack to bump the Ammo Rifleman. But i love my MG, so i wouldn't mind if it remained the same either.
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Old 02-04-2008, 11:02 AM   #7

[predaeus]'s Avatar
Quote:
Originally Posted by [R-DEV]Jaymz View Post
Rifleman AT don't have nades in 0.7 and flashbangs have been completely removed in the patch.
I installed BF2 for 0.7 after some months of absence and I did get blinded
on several occasions recently and also used the flashbangs myself. They are still in.

EDIT: Or do you mean the 0.7b server patch, could be an old server I've played
on

btw, great work on the sounds so far! Love to see a game also focus on good
sound works.
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Old 02-04-2008, 11:40 AM   #8

BloodBane611's Avatar
He means the patch that will be coming out shortly for 0.7, we have not seen it yet. That's why you are still getting flashbanged.

Anyhow, I agree with flashbang removal, but in real life there are soldiers who are "uber" like this. Although the ammo on the AR is a bit much imo. Anyhow, IRL riflemen carry their rifle even if they have a rocket on their back, and they're not going to take the optic off of the rifle to make it more "fair". The officers SOFLAM simulates a radio for calling in air support, and I'm relatively sure that all NCOs and above are authorized to carry sidearms. Anyhow, these are not unrealistic loadouts, except for the infinite ammo of the AR.

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Old 02-04-2008, 04:18 PM   #9

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I think they gave the Automatic Roflman his ammo back because they had a bug where calling for ammo made them show up on the minimap as still having it (modified support kit vs a fresh design I'd guess).

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Old 02-12-2008, 09:31 PM   #10

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I like the way it is..
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