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View Poll Results: Your Favorite PR v0.7 Maps
7 Gates 44 14.97%
Al Kufrah Oilfield 33 11.22%
Al Basrah 157 53.40%
Assault on Mestia 81 27.55%
The Battle for Qinling 96 32.65%
Bi Ming 51 17.35%
Daqing Oilfields 26 8.84%
EJOD Desert 100 34.01%
Fools Road 130 44.22%
Gulf of Oman 43 14.63%
Hills of Hamgyong 21 7.14%
Jabal Al Burj 119 40.48%
Kashan Desert 130 44.22%
Operation Ghost Train 80 27.21%
Qwai River 135 45.92%
Road to Kyongan Ni 43 14.63%
Sunset City 57 19.39%
Zatar Wetlands 58 19.73%
Multiple Choice Poll. Voters: 294. You may not vote on this poll

 
 
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Old 05-17-2008, 06:09 PM   #51

Sabre_tooth_tigger's Avatar
Re: 0.7 Map Poll

Quote:
Originally Posted by [R-DEV]Rhino View Post
ye, main problem here is that we have no way to control how many assests are spawned as to player pop, as if the server is only 1/2 or 3/4 full, a map like Qinling 64p which its assets setup has been designed for 64 players, and its not all the time a server has got 64ps on it. We may look into some way of fixing this in the future but doubt its easily possible.
Is there a script to alter map size loaded according to player population. I was told this is used on the TG Poe server, it sounds general enough to be used on pr too? You'd just need the 3 versions of every map on the list

Also alot of disconnects happen on map change :/

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Old 05-17-2008, 09:16 PM   #52
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Re: 0.7 Map Poll

there is one but it dont do the job very well, as it only changes to the map size based on the players on the server the round before. So to get a server to fully fill up, first you need to fill up the 16p map and that map to finish for the next round. Then on the next map load, the scrip sees how many players are in the server, then changes to the size of map based on there. So you need to fill a 16p map up with 64 players before you can get a 64p map, which is really gey, and in fact damages the overall server pop and dont do what it is meant to.

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Old 05-20-2008, 03:18 PM   #53

Sabre_tooth_tigger's Avatar
Re: 0.7 Map Poll

Yea fair enough its not a proper dynamic system but 16p maps with only 100 tickets play out real quick with too many players and the change over for 64p size could be set to 50 players.

Its not really a solution but better then nothing imo because 64p size with 32 plays poorly and should be avoided whenever possible.

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Old 06-15-2008, 04:55 PM   #54

Who Dares Wins's Avatar
Re: v0.7 Map Poll

I don't know how people can find Kasharn fun, it's just run run run, sniped, run, sniped, run run.
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Old 06-22-2008, 08:41 PM   #55

Chanvlan's Avatar
Re: v0.7 Map Poll

Quote:
Originally Posted by Who Dares Wins View Post
I don't know how people can find Kasharn fun, it's just run run run, sniped, run, sniped, run run.
Tis nothing like that at all, me and a squad yesterday played a full round and we all only died once each, not sniped but rather destroyed by a J-DAM. It was really the best Kashan 64 gam i've ever played.

But yeh best maps Kashan, Fools Road, Quinling, and Al Basarh, o and Jal Al Burj ? spelling


Mod DB's Modcast: Guy: So what new things will be in Future PR releases.
Katarn: Fastropes, yeh fast ropes, and you can shoot while your on the ropes. - ---- - HAHAHA PROOF!! there WILL be fast ropes!
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Old 06-26-2008, 04:06 PM   #56

x.kaz's Avatar
Re: v0.7 Map Poll

Its gotta be fools road. Its just an awesome map, visually I think the best. Its great for ambushes and rambo-like tactics such as hiding in bushes with a knife. Its just great.
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Old 07-10-2008, 07:28 PM   #57

Feuerwaffen's Avatar
Re: v0.7 Map Poll

I wish there was a FLAT desert map...
With only dunes much like Kashan but flat with dunes.



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Old 07-21-2008, 03:34 AM   #58

TF6049's Avatar
Re: v0.7 Map Poll

I like to fly helicopters. Hopefully with my new PC it shouldn't be 1/2 as laggy (another reason to give PR another go). The main reasons for this are that they are reasonably easy to fly and I kind of like being able to help out by transporting people where they need to go. However I do dislike it when they nag me repeatedly to go into a hot zone and I end up dying (which is rare as I am the ultimate decider of where it goes).

"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"

A funny typo by Sgt. Smeg
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