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| View Poll Results: Do you like the 0.7 Spawn System? | |||
| I'm Lovin' It |
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133 | 44.04% |
| I like it |
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82 | 27.15% |
| Unsure |
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11 | 3.64% |
| I am suffering mild displeasure |
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29 | 9.60% |
| I hate it |
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47 | 15.56% |
| Voters: 302. You may not vote on this poll | |||
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#41 |
![]() Join Date: Jan 2008
Posts: 16
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One of the major thing doing a teamplay is the possibility of spawning on SL. All the sqd was moving together. Now it's hell to regroup. Too long !!! Morever if a bunker is set, a flag will be pratically uncappable ! So in fact, we just have to stay in position close to the bunker and wait for the enemies...
After more the 1 year & 6 month @ PR, i'm close to give up PR. For me the best gameplay was the gameplay of 0.5 Remove the spawn on the APC ok but not the spawn on SL. Don't tell me that you removed the SL's spawn for reality... If you want something real, remove the bunkers assets and all these unreal things totally strange & don't forget too that reality can be very boring. |
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#42 | |
![]() Join Date: Dec 2007
Posts: 546
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so RPs now play a much more vital role and are a descent replacement, when used wisely | |
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Got a PROBLEM? Check this: Project Reality Detailed Installation Guide
"Hello, IT! ... Yes, have you tried turning it on and off again?" Jonny: "LAT rockets are anti-infantry" |
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#43 |
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yeah thats rights.. if you wanna something real, remove the rally points, nobody spawn over a rally in real life, and bunkers, thats urealistic, cmon guys, spawn on the SL its better than spawn on a rally
remove the SL pawn is a complete exageration, if you want some real, RO have some for you this make the game boring, harder some of the guys on a server, said "The APC lost his main funtion" or "Nah, i dont wanna walk" So spawn on bunkers its totally unrealistic, so you have to deal whit that unrealistic bunker, Bring back the SL Spawn / deal whit the unrealistic bunker spawn |
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#44 | |
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PR Art Team
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The removal of spawning on SL's isn't about realism, it's about gameplay: "forcing" teamplay! If you don't set RP's, you're gonna do the PR marathon. If you don't build bunkers and firebases, dito! | |
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#45 |
![]() Join Date: Jul 2007
Posts: 2
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#46 | ||
![]() Join Date: Jan 2008
Posts: 16
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Quote:
Quote:
Forcing teamplay... It's just theory : in fact, it's killing the teamplay. Just ambush & defend... Do not attack, you will have to walk walk & then be killed in a sec. Moreover, Play on "fool roads" and even if you set RP's you will have to play a marathon or be a taxi to help regrouping... There isn't so much people playing PR for a new release, I fear that the number will decrease quickly. I can hear a lot of people complaining with this version : much more than the 0.6. That's why I've just posted. Take into account those types of post. | ||
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#47 |
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PR Art Team
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I have served you many times, Mr Rock 'n Roll. You're the guy with the [FR] tags in front of the name, correct? (according to those tags and your accent, you're from France, right?)
Anyhow, as far as I know, you were always squad leading and using great tactics. Like having a pointman that goes out in front of the squad, making sure the squad could travel safe and sound. Having to deal with no SL spawn and making more use of rally points, requires tactic and actually thinking what you're doing. Since I don't know any better than you always doing this, using tactics and thinking ahead, I would have thought this wouldn't (shouldn't?) bother you this much.. People complain about stuff with every release. This time there are some threads about the SL spawn. Why people complain? Because you're given a choice now to either make good use of tactics (which requires teamwork and effort) or run the great PR marathon. Apparantly, people are "afraid" of real teamwork and think the fun-factor has been taken out of PR. But really, the fun gets better and better if you just work together! The first two weeks of every release are harder, because there are many new people, PR is hard for newcomers, "vets" need to adapt to the new way of playing, people don't yet understand things, etc. After a few days you already start to notice differences. Everybody realized RP's are required and the use of bunkers and firebases is badly needed. Nobody wants to run the marathon, so will try and make the best of it. rant: To all: people should stop complaining so much. The DEVs have worked that assess of to produce something great and look what they get. People calling 0.7 "a shame", "really bad", this sucks, that sucks. I'm really fed up with that. Especially since PR has been released two days ago! TWO DAYS! That's simply NOT enough to get used to the new gameplay. And even if YOU know how to play, others are still learning, and since teamplay is now required, you will have a better time when one or two weeks went by! /rant |
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#48 |
![]() Join Date: Mar 2007
Location: Portland, OR
Posts: 1,125
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The game is more unforgiving if you dont use teamplay. This is the core of PR and should be very rewarding. With all of the spawn points etc, guys that didn't use teamplay were still about as effective as those that did. This basically didn't reward the teamplay guys very much...now, its INCREDIBLY more rewarding to play as a team and it has a much more viceral/realistic feel to it. When you die, you are out for a 40 secs+ a short run...even if its a minute so what. Yes tons of stuff is new and takes some getting used to, but without complexity the game wouldn't be nearly as fun or deep. If you just want the fast shoot'em up, in the action all the time game...then maybe PR isn't for you. But if you continue to play PR you will soon find that it's easy to be in the action ALOT and it's much more suspenseful/heart pounding as well because your in-game life has more value now. Just because you are having a hardtime doesn't mean its the gameplays fault...its just new, everyone has to take some time to adapt and learn again. Its fun as hell and feels like a totally new game which is great.
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#49 |
![]() Join Date: Mar 2007
Location: Portland, OR
Posts: 1,125
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DoublePost
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#50 |
![]() Join Date: Jan 2007
Posts: 11
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I think it's an awful "feature" that merely eliminates any chance of there being significant battles for areas of control. I love PR, believe me, but man this was a bad call and is only going to alienate those that aren't the most hardcore.
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