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| View Poll Results: Do you like the 0.7 Spawn System? | |||
| I'm Lovin' It |
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133 | 44.04% |
| I like it |
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82 | 27.15% |
| Unsure |
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11 | 3.64% |
| I am suffering mild displeasure |
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29 | 9.60% |
| I hate it |
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47 | 15.56% |
| Voters: 302. You may not vote on this poll | |||
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#21 |
![]() Join Date: Jul 2007
NorwayLocation: Norway
Posts: 3,054
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"No - slows down the game"¨
Isnt that kinda a good thing...? |
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Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity I Jaymz
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#22 |
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![]() Join Date: Aug 2007
United KingdomLocation: L337tAnkp00ning with Robbi187
Posts: 1,069
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I frigging love it.
Imho when setting RPs a 300-500 metre jog top a mission location isnt asking too much. when things go really bad you have a few Ks to run, incentive? put down RPs and bunkers and you wont have to run so far, it isnt that far anyhow, an APC makes life pleasant but running a kilometre isnt too difficult |
![]() ![]() ![]() Epic infraction worthy Sig Created by ETU Robbi, Dam you allll!!!! |
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#23 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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love it, makes you create a rally with your squad and also makes you think twice when you are running into the open. i think it is great, deff increased teamwork.
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#24 |
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PR Contributor
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![]() Ongoing PR Projects: Canadian Forces RG-31 Nyala Armored Patrol Vehicle - Status: Importing Topographical minimaps - Status: Restarted![7/18] |
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#25 | |
![]() Join Date: Jun 2006
Location: Malaysia
Posts: 131
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Quote:
Thats called running to the front lines. And if you are going to trek an unusually long distance that means that you're not laying down firebases and rp's appropriately since Firebases spawn trucks. And sides on the realism side, ask any person who has served. Throughout their service in the army they arent fast roping and doing leet CQB. They are either marching, patrolling, or just waiting. PR catches that. Long moments of boredom punctuated by compressed seconds of terror. This isnt UT2008. Chins up dev. I am very happy with 0.7 | |
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#26 |
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PR Contributor
![]() Join Date: May 2006
Location: madrid, Spain
Posts: 3,641
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so are you saing that 0.6 was UT2008?
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#27 |
![]() Join Date: Jun 2006
Location: Malaysia
Posts: 131
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#28 |
![]() Join Date: Mar 2007
Location: Portland, OR
Posts: 1,125
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The game is FAR FAR less spammy, there are more battlelines and squad cohesion. There is an incredible amount of motivation to build rallys, bunkers and firebases. Once people get an understanding of this then it'll be much better. If you fail to work together then you fail, which isn't much fun. This new style has introduced some depth to the game so naturally it takes some time for things to adapt/adjust. It's definitely nice to know that killing a guy means I've done some realatively productive and dont expect him to be coming back at me from 5 different possible locations 40 seconds later...very nice. When you kill a squad it now feels like you've repelled them or pushed them back so to speak instead.
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#29 |
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PR Developer
![]() Join Date: May 2006
CanadaLocation: Alliston
Posts: 3,354
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looks like the majority are fine with it...
hmm...guess thats the end of that debate... |
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#30 |
![]() Join Date: Jul 2007
Posts: 862
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no SL spawn really sucks when you have barely any teamwork, but it makes gameplay amazing when you've got people working together and planning ahead. It's for the better IMO, and I'm one of those people you see whining a lot about everything, so when I come to terms with such a feature, it really means something xD
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| feedback, removal, spawn, v07 |
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