|
|||||||
| View Poll Results: Do you like the 0.7 Spawn System? | |||
| I'm Lovin' It |
|
133 | 44.04% |
| I like it |
|
82 | 27.15% |
| Unsure |
|
11 | 3.64% |
| I am suffering mild displeasure |
|
29 | 9.60% |
| I hate it |
|
47 | 15.56% |
| Voters: 302. You may not vote on this poll | |||
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#131 |
![]() Join Date: Jan 2007
United KingdomLocation: norfolk
Posts: 2,441
|
Re: v0.7 Feedback - SL Spawn Removal
the SL spawn was removed ?? i didn't notice because of the constant RP i had made no difference, also the firebases and bunkers aswell.
dont want to walk for 20 mins? work as a team and make a RP , yes a RP i know people hate using them for some reason |
|
|
#132 |
![]() Join Date: Aug 2008
Location: Texas
Posts: 280
|
Re: v0.7 Feedback - SL Spawn Removal
well, i like the new spwn system. it encourages strategic thinking by the commander and squad leaders, but i have two suggestions
1) allow more assets (firebases and bunkers) for larger maps (like Kashan Desert) and less assets for smaller maps (like Sunset City) 2)spread the spawns throughout main bases more. this would help to stop base-raping. for example, i was playing as MEC on that.....ermmmm something oilfields map (Brits vs. MEC) the game was nearly over (MEC-60, Brits-10), and we had just lost our last bunker though, but we still had more control points, so instead of capturing the remaining control points, the Brits move an APC into our base and shell the crap out of the small area that the MEC spawns in. because that area was completely closed off except for one exit, no one was able to get out and we just got destroyed, and the British team ended up stealing a MEC win with a score of 1-0. that was frustrating! |
| Sponsored Links | |
| Bookmarks |
| Tags |
| feedback, removal, spawn, v07 |
| Thread Tools | |
| Display Modes | |
|
|