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#31 | |
![]() Join Date: Jun 2005
Posts: 1,081
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Very scenic map, it was just a joy to hike around the hills and mountains to our next objective. In terms of gameplay, it truly is extremely slow on this map. Rounds are very drawn out, and engagements with opposing forces are few and far between. Honestly, I would suggest more mobility, and possibly a much more linear flag order. As fighting over two flags at any given time on this sprawling map tends to spread players out too much. I'd much rather have hard-pushed, concentrated engagements over one flag at a time. I also feel the flags that are placed close to the main bases need to be removed. Once the enemy team captures those flags, the game usually stalls there as it's easy to use the CPs as footholds. The one next to the militia main is particularly bad as British players can usually baserape from the both elevated and concealed positions of the bunkers. | |
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#32 |
![]() Join Date: Jan 2007
CanadaLocation: Vancouver
Posts: 45
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This map runs pretty good with my 8800GT. I run the game in a window though to avoid 2D elements from stretching.
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#33 | |
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PR Developer
![]() Join Date: May 2006
CanadaLocation: Alliston
Posts: 3,337
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we will have to take a look at the bleed but it should be high at that point.. i think the brits have a very good chance to establish a really nice base in the small town if they do it right away...not to mention being able to block up that intersection and control access for heavy vehicles... same can be done a the mining complex.. once you break up into the flatlands its a whole new ball game.. | |
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#34 |
![]() Join Date: Feb 2007
Posts: 282
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#35 |
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I am also lagging on this map. I played only for a hour or so, but I like the design, the size, it is just a beautiful map, but I would suggest to make the grass higher especially along the dirt tracks, so the militia can hide and ambush the GB armors a bit more easier.
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#36 |
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PR Art Team
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Binocs lags at my place as well. Wonderful map! Though you really need to have a vehicle, hehe.
As militia, you don't need to first build a command post, you can build bunkers and firebases straight away. |
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#37 |
![]() Join Date: Jul 2007
Posts: 826
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At first I hated this map, but it really shines when you've got a good squad and people are utilizing assets.
it's very smooth for me but i have a pretty high end pc. |
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#38 |
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I have played just a few minutes ago for about a hour no lag at all, nevermind that map is such a beauty to play on, especially as militia very well done (besides maybe a bit higher grass), thx!
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#39 |
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I really like this map, and I like long, realistic battles (even if that means no enemy contact for extended periods of time).
I do think that the British needs a couple of more transports though. |
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#40 |
![]() Join Date: Feb 2007
Posts: 306
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The Militian tank turned out to be a huge success against apcs. I was in a British APC while my brother was circling around the enemy the Militian tank their turret turned very fast as me and by bro were trying to get behind the enemy tank. We got blown up in 2 shells. We need to change their turret to turn much slower its a very old tank.
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