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#21 |
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Banned
![]() Join Date: Mar 2007
Posts: 950
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Hey guys can someone post the militia maps going into each other?
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#22 |
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PR Contributor
![]() Join Date: Mar 2007
United States of AmericaPosts: 1,067
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With so many desert maps in the rotation, a large forest map is a welcome addition. The map itself is beautiful and it's a shame I had to pay more attention to my mission than the scenery. The sheer size makes it interesting, in that you're not going into battle as much as you're going on "patrol".
Me like. |
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Last edited by [R-CON]Wolfe; 01-01-2008 at 04:47 PM..
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#23 |
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PR Lead Forum Moderator
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At first I was stunned - it's huge, it's beautiful (the trees are amazing), it's a joy to look at.
However, it played very very slowly - far too slowly, really. I know you wanted to give the Militia only limited manouverability but currently it plays out like a bunch of 90 year old arthritics trying to slow-dance to a funeral dirge. |
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The most popular PR server in the UK - [T&T] Tactics and Teamwork - NOW running a second server - Server 1: Mixed Mode / Server: 2 INS Only! ![]() ![]() ![]() ![]() |
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#24 |
![]() Join Date: Oct 2007
Posts: 256
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not being too harsh but its the most boring map ive played.it always stops... theres too much spare ground nobody sets a foot on, its too big even when a 64 man server is full you can go 30 mins of nothing
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#25 |
![]() Join Date: Jul 2007
NorwayLocation: Norway
Posts: 3,053
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I love it, but i personally think that the Brits need some jeeps that can carry more than 3 ppl at one time. Coz today i was spending most of my time driving back and forth transporting my squad members to the new rally position.
Also, i absolutely LOVE those militia AT things |
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Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity I Jaymz
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#26 | |
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PR Developer
![]() Join Date: Feb 2006
CanadaLocation: Victoria, BC
Posts: 2,953
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Quote:
I think because the trees are so dense, and the view distance is very long. | |
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#27 |
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PR Developer
![]() Join Date: May 2006
CanadaLocation: Alliston
Posts: 3,354
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TBH guys i havent got on and played it on a full server yet...will have a go and then consider some of the "constructive" feedback...
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#28 |
![]() Join Date: Mar 2007
SudanPosts: 84
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Yeah I think both sides need more transport vehicles or something. So little actually happens because the flags are ages away from each other and the fighting is primarily infantry focused (with loads of cover concealing enemy movement) so it means loooootttssss of walking.
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#29 |
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Forum Moderator
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The addition of more vehicles, as in jeeps, or heav transport vehicles would be an almost required addition. Once ou encounter the enem it gets intresting, but most of the time it is lots of walking or driving, usuall walking. I also would like to suggest at the least some transport helicopters, light, or heav.
Sorr about m (Whi-ie) ke. :P |
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#30 |
![]() Join Date: Jul 2007
Posts: 196
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Just copy and paste
Are militia supposed to be able to build assets? Everyone talks like they are able to but I have yet to see anyone even get a command post down. |
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