Go Back   Project Reality Forums > Project Reality Mod Forums > Project Reality Mod Archives > PR Feedback Archives > PR v0.7 Feedback Forum

Welcome to the Project Reality Forums! Join the Project Reality forums! Contact Us


 
 
LinkBack Thread Tools Display Modes
Old 01-01-2008, 03:24 PM   #21
Banned

DavidP's Avatar
Hey guys can someone post the militia maps going into each other?
DavidP is offline
Old 01-01-2008, 03:28 PM   #22
PR Contributor

[R-CON]Wolfe's Avatar
With so many desert maps in the rotation, a large forest map is a welcome addition. The map itself is beautiful and it's a shame I had to pay more attention to my mission than the scenery. The sheer size makes it interesting, in that you're not going into battle as much as you're going on "patrol".

Me like.
[R-CON]Wolfe is offline
Last edited by [R-CON]Wolfe; 01-01-2008 at 04:47 PM..
Old 01-01-2008, 06:56 PM   #23
PR Lead Forum Moderator
Supporting Member

[R-DEV]Masaq's Avatar
Send a message via MSN to [R-DEV]Masaq
At first I was stunned - it's huge, it's beautiful (the trees are amazing), it's a joy to look at.

However, it played very very slowly - far too slowly, really. I know you wanted to give the Militia only limited manouverability but currently it plays out like a bunch of 90 year old arthritics trying to slow-dance to a funeral dirge.

The most popular PR server in the UK - [T&T] Tactics and Teamwork
- NOW running a second server - Server 1: Mixed Mode / Server: 2 INS Only!


[R-DEV]Masaq is offline
Old 01-01-2008, 07:00 PM   #24

crAck_sh0t's Avatar
not being too harsh but its the most boring map ive played.it always stops... theres too much spare ground nobody sets a foot on, its too big even when a 64 man server is full you can go 30 mins of nothing
crAck_sh0t is offline
Old 01-01-2008, 07:54 PM   #25

Waaah_Wah's Avatar
I love it, but i personally think that the Brits need some jeeps that can carry more than 3 ppl at one time. Coz today i was spending most of my time driving back and forth transporting my squad members to the new rally position.

Also, i absolutely LOVE those militia AT things

Never argue with an idiot, he will just drag you down to his level and beat you by experience

Killing for peace is like f*cking for virginity

I Jaymz
Waaah_Wah is offline
Sponsored Links
Old 01-01-2008, 08:40 PM   #26
PR Developer

[R-DEV]GeZe's Avatar
Quote:
Originally Posted by [R-DEV]IronTaxi View Post
yeah im wondering about the frame rate problem geze...the only thing we have ahd problems with is the new trees...and quinling has far more...

hmmm..

there is nothing "special" on the map that would cause an additional lag that i can think of...

sounds are standard..lightmaps standard...textures all standard...

maybe you can try to figure out where the worst lag is and let me know...im wondering if it might be really bad for low end systems? i cant imagione having no probs on quinling and being bad on this map
I'm pretty sure it's a problem with the trees, when I look at trees a I get horrible FPS.

I think because the trees are so dense, and the view distance is very long.

Russian Forces Project Manager - Texture Editor
[R-DEV]GeZe is offline
Old 01-01-2008, 08:46 PM   #27
PR Developer

[R-DEV]IronTaxi's Avatar
TBH guys i havent got on and played it on a full server yet...will have a go and then consider some of the "constructive" feedback...


[R-DEV]IronTaxi is offline
Old 01-01-2008, 08:46 PM   #28

Chuffy's Avatar
Yeah I think both sides need more transport vehicles or something. So little actually happens because the flags are ages away from each other and the fighting is primarily infantry focused (with loads of cover concealing enemy movement) so it means loooootttssss of walking.

Chuffy is offline
Old 01-01-2008, 10:19 PM   #29
Forum Moderator

[R-MOD]Dylan's Avatar
Send a message via MSN to [R-MOD]Dylan
The addition of more vehicles, as in jeeps, or heav transport vehicles would be an almost required addition. Once ou encounter the enem it gets intresting, but most of the time it is lots of walking or driving, usuall walking. I also would like to suggest at the least some transport helicopters, light, or heav.

Sorr about m (Whi-ie) ke. :P

[R-MOD]Dylan is offline
Old 01-01-2008, 11:10 PM   #30

Zybon's Avatar
Just copy and paste here you go: Y y

Are militia supposed to be able to build assets? Everyone talks like they are able to but I have yet to see anyone even get a command post down.
Zybon is offline
Sponsored Links
 


Bookmarks

Tags
feedback, fools, fools road, fools road problems, public, road
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 02:07 AM.


Powered by: vBulletin. ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2008, Project Reality.