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#11 |
![]() Join Date: Nov 2005
Location: Muther Russia
Posts: 2,347
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Is borderline playable due to lag
Qinling is a bit worse |
![]() Originally said by: [TG]Dirtboy "Wow. Your not cool because you quote Generation Kill. In fact, you're uncool. Yeah. |
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#12 |
![]() Join Date: Feb 2006
Location: US
Posts: 2,397
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This is the standard that most maps should be held to now if the gameplay is going to be like this. EJOD feels too small compared to this map. This map also has a lot of good places to place rally points which is key now. Seems balanced too.
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![]() "May The Corps Be With You"
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#13 |
![]() ![]() Join Date: Mar 2007
United States of AmericaLocation: Lowell MA USA
Posts: 2,862
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looks great. I played it on MAN with soem guys and it was fun. Just a few bugs near british main. But ill get pics and post what i mean.
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![]() ![]() ![]() ![]() 2Recon: "We the people demand Lt.Soucy. Its like getting to see a glimpse of Jesus!" |
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#14 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,269
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When Militia captures Train flag and Warehouse or GB captures Estate and Helicopter base, there should be a slight ticket bleed, forcing each side to hold at least one of those flags at all times.
We held Estate and Helicopter base as GB for almost 45 minutes or so and started losing due being slaughtered by the Militia that kept coming in and the scouts with grappling hooks were utterly annoying as they came up from anywhere like some sort of ninjas and the campers hiding around with the bloody PKMs. Grappling hooks should be removed or give them to the British as well. |
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#15 |
![]() Join Date: Nov 2006
Posts: 2,213
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Best map evar! Although I couldn't figure out where to rearm the armor. Do vehicles still get rearmed from supply drops?
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#16 |
![]() Join Date: Jun 2006
Posts: 398
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No lag at all on my crappy system, don't know what these "OMGZ 8800!!!" noobs are complaining about.
Maybe add some more transport vehicles. Things tend to get held up a little bit sometimes. |
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#17 |
![]() Join Date: Nov 2007
Posts: 336
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Only lag I noticed was on zooming with binocs/rifle optics.
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![]() I die a little on the inside everytime I read someone misuse the word "hardcoded". |
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#18 |
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PR Beta Testing Team Member
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The map is incredible, don't get me wrong, but is borderline playable with the lag. I could run Qi Ling Fine...
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![]() PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time. [R-DEV]dbzao: I'm Oscar Mike, OSCAR MIKE!!!! |
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#19 |
![]() Join Date: Oct 2007
Posts: 121
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Very nice map! No lag with 8800GTS-320MB 1440x900 all max, X2 6000, 4GB, Vista.
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#20 |
![]() Join Date: Jul 2007
Czech republicLocation: Prague
Posts: 1,934
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Map is OK, but please, reduce the ticket number.
I had 3 hour long round on that map with nothing else happening that just attacking the damn hilltop all over again. Since both teams can now deploy assets that generate tickets, this map really takes ages. |
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