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Old 12-30-2007, 01:04 AM   #81
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I need, yet another pair of pants. Can barely wait...



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Old 12-30-2007, 01:12 AM   #82
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Fantastic Work! My hat is off to you gentlemen!

X-Fi truly makes your hard work shine. The rumbling bass of the 50cal is amazing!

May I offer some constructive Criticism? Barring in mind that this will sound completly different in game than it sounds off of youtube, which compresses quality - the M249 SAW sound effect (it may be another weapon, it is heard at 1:14-1:15) seems a little too loud at long range, while other sounds seem more hushed. This in fact could just be me, but I just wanted to chip in $0.02.

Again, fantastic work and thanks for all that you put into this!


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Old 12-30-2007, 02:51 AM   #83
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@ Everyonementioning the SAW. It's a bug in where a sound with a loop count of 0 travels instantly at full volume. Nothing we can do.

Also, I updated the Wiki & OP with this :

Sound Settings


In Project Reality we have stretched the boundries of the BF2 audio engine to provide you the most realistic and immersive audio experience we can. That said, this experience can be damaged depending on which settings you have seleted. So here are the suggested settings for both users with and without creative sound cards.

Creative Users


Set your audio settings to hardware w/ EAX enabled. If you are lucky enough to have an X-Fi card, use the appropriate settings BF2 has for X-Fi users.

Onboard Audio & Other brand Users

Set your audio settings to software w/ EAX enabled. Also make sure you download and install this. It will update your Openal API giving it improved EAX support among other things.

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Old 12-30-2007, 08:03 PM   #84

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Quote:
Originally Posted by '[R-DEV
Jaymz;563459'Creative Users[/u]

Set your audio settings to hardware w/ EAX enabled. If you are lucky enough to have an X-Fi card, use the appropriate settings BF2 has for X-Fi users.


-REad

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