Go Back   Project Reality Forums > News / Announcements > PR Dev Journal > PR Dev Journal Archives > December 2007

Welcome to the Project Reality Forums! Join the Project Reality forums! Contact Us


Closed Thread
 
LinkBack Thread Tools Display Modes
Old 12-27-2007, 09:36 PM   #61
Supporting Member

jOHNNYdOUBE's Avatar
Now my Sound Blaster X-FI Xtreme-Gamer Fatal1ty Pro has a reason to live..
jOHNNYdOUBE is offline
Old 12-28-2007, 03:31 AM   #62

Sabre_tooth_tigger's Avatar
If the xfi does 128 sounds at once, how much do normal cards do like how many did the live do

This looks great, its like the oppisite of those vids with bf2 graphics & real life sound

I think their will be tons of sounds now and people are going to be a bit overwhelmed but thats as it should be

Sabre_tooth_tigger is offline
Old 12-28-2007, 03:52 AM   #63

superdj's Avatar
Send a message via MSN to superdj Send a message via Yahoo to superdj
Just in case it wasn't caught before, : WOWWOWOWOWOWOWOWOW

[center]
MY *updated* YOUTUBE PLAYLIST
http://youtube.com/profile_play_list?user=PRsuperdj
superdj is offline
Old 12-28-2007, 07:58 AM   #64

BLUFOR-73's Avatar
The M249 distant sound still needs some work. Some distant sounds sound exactly like the close-distance ones except muffled.

BLUFOR-73 is offline
Old 12-28-2007, 10:36 AM   #65

Jantje|NL^'s Avatar
Yummie, I like this..

I always want My squad to do not fire without any reason,..

If they do now with those sound effects,.. I will be very angry if we got caught because they here us before we come into action..

If you got my point..
Jantje|NL^ is offline
Sponsored Links
Old 12-28-2007, 02:16 PM   #66

kristofer's Avatar
Excellent work! I do have to agree with the M249, it sticks out like a sore thumb. Has any work actually been done to it?

"Bad area round 'ere boy,
a lotta bad types,
a lotta mean people...
a lotta nutters."


Beafy: sleep is too tireing
kristofer is offline
Old 12-28-2007, 02:27 PM   #67
PR Artwork Team

[R-DEV]Katarn's Avatar
The M249 has the afformentioned full auto issue overriding distance calculations.

[R-DEV]Katarn is offline
Old 12-28-2007, 02:34 PM   #68

kristofer's Avatar
Quote:
Originally Posted by [R-DEV]Katarn View Post
The M249 has the afformentioned full auto issue overriding distance calculations.
If its not fixed by the time of the release will the sounds still be distributed in the installer so we can hear what they would be like?

"Bad area round 'ere boy,
a lotta bad types,
a lotta mean people...
a lotta nutters."


Beafy: sleep is too tireing
kristofer is offline
Old 12-28-2007, 03:10 PM   #69
PR Artwork Team

[R-DEV]Katarn's Avatar
Actually, they are just delayed about 2 seconds after the intial firing, so you can literally hear 2 firing sounds for the M249 in the video, the close-up and the distance sound.

[R-DEV]Katarn is offline
Old 12-28-2007, 03:26 PM   #70
PR Contributor
Project Reality Tester
Gameserver Administrator

[R-CON]MAINERROR's Avatar
Send a message via ICQ to [R-CON]MAINERROR Send a message via MSN to [R-CON]MAINERROR Send a message via Skype™ to [R-CON]MAINERROR
I have one single word for that. AMAZING!!! WOW


[R-CON]MAINERROR is offline
Sponsored Links
Closed Thread


Bookmarks

Tags
audio, distant, sounds, weapon
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 02:21 AM.


Powered by: vBulletin. ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2008, Project Reality.