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#61 |
![]() ![]() Join Date: Sep 2007
Location: Central Connecticut
Posts: 576
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Now my Sound Blaster X-FI Xtreme-Gamer Fatal1ty Pro has a reason to live..
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#62 |
![]() Join Date: Jun 2007
MontserratPosts: 1,596
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If the xfi does 128 sounds at once, how much do normal cards do like how many did the live do
This looks great, its like the oppisite of those vids with bf2 graphics & real life sound I think their will be tons of sounds now and people are going to be a bit overwhelmed but thats as it should be |
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#63 |
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Just in case it wasn't caught before, : WOWWOWOWOWOWOWOWOW
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#64 |
![]() Join Date: Feb 2007
Posts: 92
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The M249 distant sound still needs some work. Some distant sounds sound exactly like the close-distance ones except muffled.
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#65 |
![]() Join Date: Dec 2007
Location: The Netherlands
Posts: 356
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Yummie, I like this..
I always want My squad to do not fire without any reason,.. If they do now with those sound effects,.. I will be very angry if we got caught because they here us before we come into action.. If you got my point.. |
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#67 |
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PR Artwork Team
![]() Join Date: Jan 2006
Posts: 2,591
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The M249 has the afformentioned full auto issue overriding distance calculations.
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#69 |
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PR Artwork Team
![]() Join Date: Jan 2006
Posts: 2,591
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Actually, they are just delayed about 2 seconds after the intial firing, so you can literally hear 2 firing sounds for the M249 in the video, the close-up and the distance sound.
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#70 |
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PR Contributor
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I have one single word for that. AMAZING!!! WOW
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| audio, distant, sounds, weapon |
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