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#51 | |
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![]() Join Date: Aug 2007
United KingdomLocation: L337tAnkp00ning with Robbi187
Posts: 1,069
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Quote:
PR RULES! Have the vehilces been given improoved distance sounds aswell? | |
![]() ![]() ![]() Epic infraction worthy Sig Created by ETU Robbi, Dam you allll!!!! |
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#52 |
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![]() Join Date: Aug 2007
United KingdomLocation: L337tAnkp00ning with Robbi187
Posts: 1,069
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Just played these to my dad, he says the 7.52 and the 50.cal definately sound best the 5.56 is good and the 9mm is the least accurate sound.
With 30 years army experiance + being an ex weapons instructor I'd say that was a pretty good opinion |
![]() ![]() ![]() Epic infraction worthy Sig Created by ETU Robbi, Dam you allll!!!! |
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#53 |
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I was already amazed at seeing the new footage of the JDAM airstrike, and now we have these great sound effects as well. You guys blow me away with every new release. This is the only game that I ever get genuinely excited about when I hear that a new release is coming.
Thanks for all your efforts |
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CPU: Q6600 SLACR 95W Edition 8MB L2 Cache @ 3.6GHz
MB: Asus P5K Premium (Black Pearl Special Edition) RAM: 4GB Corsair DDR2 XMS2-6400C4 GPU: BFG 8800 GTX OC2 768MB @ 626/1450/2000 AUDIO: X-FI Fatal1ty FPS 64MB DISPLAY: HP w2207 3D MARK 2006: 14000 |
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#54 |
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i thinks its totally amazing how you got the guns to sound different at a distance just like in real life. for example, if anyone has seen any recent war videos you know that AK47s being fired from a distance make a popping crackly sound kinda like those bubble wrap things being stepped on. you guys modelled that perfectly. and the 50 cal makes that deep rumble sound just like IRL. did you guys sample distant gun sounds for this, or do the existing sounds just sound right in game?
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known in-game as BOOMSNAPP
"..it's like you've achieved some state of dumbass nirvana where your body has trancended the normal limits of stupidity and now exists in a state of pure unbounded dumb.' |
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#55 |
![]() Join Date: Nov 2007
United States of AmericaLocation: Bethesda
Posts: 761
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the m249 doesnt sound so "popping" in the vid as some other guns do,
will that be changed or stay like that? i'm very very happy about the new distant sounds except the m249saw, it sounds like close just a bit quiter, is that in real life the fact? |
![]() Life's too short to live it fast
I'm a PRSP Tester |
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#56 |
![]() Join Date: May 2006
Location: Yonkers, NY
Posts: 388
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Awesome work! But I must admit, Im still not a very big fan of the SAW sound. It still sounds wayy to mechanical for a machine gun. At the 400m range, the SAW sound sounded the way its always sounded. Can we get it to be more muffled? Otherwise,excellent work. Can't wait to play it.
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![]() The only time you have too much fuel is when you're on fire. |
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#57 |
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As I said it is amazing but if anything creepinshadow is right, the SAW seems to just get a bit quieter while the other weapons turn to more of a echoey pop.
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#58 |
![]() Join Date: Mar 2007
Location: Norway
Posts: 136
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This is truly nice! I Love it.. when 0.6 came out i thought the sound of gunfire was worse than 0.5 and the supersonic crack was less frequently heard.. but this.. this is.. yeah.. AWESOME!
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VI. Abuseifer
This is my patient. There are many like it, but this one is MINE. My patient without me is useless. Without my patient, I am useless.. "7.62x51mm takes good care of you." |
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#59 |
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Woha thats the real war sound ^^ thats the sound PR should be
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#60 |
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yeah i totally agree about the m249, not to critisize the devs as this still really awesome. but does a real m249 sound like that?
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known in-game as BOOMSNAPP
"..it's like you've achieved some state of dumbass nirvana where your body has trancended the normal limits of stupidity and now exists in a state of pure unbounded dumb.' |
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| audio, distant, sounds, weapon |
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