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#41 |
![]() Join Date: Jul 2006
Location: Michigan, USA
Posts: 370
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Awesome work, this is one of the tiny tidbits in ArmA that I thought PR should of had
I know it was some work to do that Jay and whomever tested it - but thanks - I'm sure when I get my new sound card, jack up the volume with EAX and creative X-FI on im going to be DROOLING all day long |
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#42 |
![]() Join Date: Jan 2007
SwedenLocation: Hallsberg, Sweden
Posts: 383
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Ooooooooooh yeah, that's what I'm talking about!!
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The language and concepts contained in this post are guaranteed not to cause eternal torment in the place where the guy with the horns and pointed stick conducts his business. - - - ![]() ![]() |
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#43 |
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 6,878
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Also, what weapon is that at 0:39 firing in 'ratata' bursts? I know, the other one is HK21.
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#44 |
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Sounds great
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#45 |
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PR Coder Team
![]() Join Date: Sep 2006
United States of AmericaPosts: 666
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#46 |
![]() Join Date: Jun 2007
Posts: 430
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i have the 5.1 Sound Surround System, better get a soundcard before the release cause this is just awesome.
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#47 |
![]() Join Date: Sep 2006
Posts: 40
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Sounds awesome guys, just what I've been waiting for since you killed off the radio chatter, now I can really turn it up =D
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#48 |
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i . cant . belive .
this will be usseles for BF2.. i will like to hear those sounds in a night map =D 10/10 |
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#49 |
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Banned
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sounding frickin awesome!
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#50 |
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AMAZING! Holy crap I never expected this to be possible in the BF2 engine! And with such beautiful perfection!
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| audio, distant, sounds, weapon |
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