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Old 12-27-2007, 08:38 AM   #41

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Awesome work, this is one of the tiny tidbits in ArmA that I thought PR should of had

I know it was some work to do that Jay and whomever tested it - but thanks - I'm sure when I get my new sound card, jack up the volume with EAX and creative X-FI on im going to be DROOLING all day long


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Old 12-27-2007, 09:42 AM   #42

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Ooooooooooh yeah, that's what I'm talking about!!

The language and concepts contained in this post are guaranteed not to cause eternal torment in the place where the guy with the horns and pointed stick conducts his business.
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Old 12-27-2007, 09:53 AM   #43

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Also, what weapon is that at 0:39 firing in 'ratata' bursts? I know, the other one is HK21.

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Old 12-27-2007, 10:04 AM   #44

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Sounds great

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Old 12-27-2007, 10:49 AM   #45
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Quote:
Originally Posted by Outlawz View Post
Also, what weapon is that at 0:39 firing in 'ratata' bursts? I know, the other one is HK21.
M16 - 3 round bursts..

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Old 12-27-2007, 11:44 AM   #46

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i have the 5.1 Sound Surround System, better get a soundcard before the release cause this is just awesome.
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Old 12-27-2007, 12:10 PM   #47

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Sounds awesome guys, just what I've been waiting for since you killed off the radio chatter, now I can really turn it up =D
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Old 12-27-2007, 12:14 PM   #48

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i . cant . belive .

this will be usseles for BF2.. i will like to hear those sounds in a night map =D

10/10

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Old 12-27-2007, 03:30 PM   #49
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sounding frickin awesome!
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Old 12-27-2007, 04:11 PM   #50

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AMAZING! Holy crap I never expected this to be possible in the BF2 engine! And with such beautiful perfection!

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