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#31 |
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,038
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I noticed, that HK21 fires faster now.
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#32 |
![]() Join Date: Mar 2007
United KingdomLocation: London
Posts: 368
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Hehe there was a sneak preview of this over in the sp forum ages ago but now it just sounds even better than that. Superb work!
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#33 |
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PR Developer
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#34 |
![]() Join Date: Nov 2006
Posts: 76
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Yes! Another reason for people not to turn their volume off in game. Gets a little tedious when, as a squad leader, you give orders by VOIP, only to be met by...silence. At least now I can tell those in my squad to turn on their speakers-if only to hear the fantastic ambient sounds
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#35 |
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PR Mapper Team
![]() Join Date: Jan 2007
United KingdomLocation: chester,uk
Posts: 1,620
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I cant Wait, this is amazing !!! well done both Sound engineers
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#36 |
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I was talking with a friend about exactly it, in PR we dont need ambient sound like in other games.
PR is unique ! |
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#37 |
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This new sound effects are great
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#38 |
![]() ![]() Join Date: Mar 2007
United States of AmericaLocation: Lowell MA USA
Posts: 2,551
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you guys just keep adding. I LOVE IT! Its a real war now.
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![]() ![]() ![]() Current Projects:Northern Iraq(Turkey vs INS) Operation Mudpit(GB vs MEC) |
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#39 |
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Amazing.
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#40 |
![]() Join Date: Sep 2007
Location: Poplar Hill
Posts: 278
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Awsome!
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| audio, distant, sounds, weapon |
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