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#21 |
![]() Join Date: Apr 2007
Posts: 763
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MY SUGGESTION CAME TRUE
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#22 |
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PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 800
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sounds f******* realistic....AWSOME!
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#23 |
![]() Join Date: Mar 2007
Location: Portland, OR
Posts: 1,122
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I didn't think the sounds could get any better. I think this mod literally has the best battle sounds of any game I've played. Cheers!
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#24 |
![]() Join Date: Oct 2007
SwedenLocation: Göteborg, Sweden
Posts: 1,374
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NICE!!! love it. its gonna be awesome.
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![]() Some guy on another forum- "I'm an athiest so i don't believe in the apocalypse. The rest of you are ****ed." To deny all the qualities of a being is equivalent to denying the being itself. A being without qualities is one which cannot become an object of the mind, and such a being is virtually non-existent. |
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#25 |
![]() Join Date: Dec 2006
Posts: 875
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Not bad for a R-Dev!
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#26 |
![]() Join Date: Oct 2005
Posts: 170
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That was excellent. This single change will go a long way to make gameplay very immersive. sounds like a real battlefield, this is brilliant guys.
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#27 |
![]() Join Date: Feb 2006
Location: "destruction of WEYBRIDGE and Shepperton" - WaroftheWorlds
Posts: 3,195
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I always knew the sound in 0.7 was going to equate to total immersion and if the models and textures just dont live up to your expectations just shut you eyes and pray you dont get hit by a stray round, the one of "hundreds just inches from your head"!
Truly magical in the most twisted sense ever! |
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1 Grab a SAW
2 Find the highest hill/building around a flag 3 Move there, stay there, Spot, call out, attack marker... SAW! 4 For god sake go from high ground to high ground! NOT bottom of a valley to open field to gully! |
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#28 |
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At last my x-fi will be in it´s full glory \o/ It can even handle 128 sounds same time WOHOO! GJ sound men!!
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#29 |
![]() Join Date: May 2007
Location: Netherlands
Posts: 115
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awsome god iam looking forward to 0.7! |
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#30 |
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PR Developer
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It sounds awesome.
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| audio, distant, sounds, weapon |
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