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Old 12-27-2007, 12:24 AM   #11

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i have an old sb live! i hope its enough for this!

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SB Live! on Audigy2 Drivers

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Old 12-27-2007, 12:27 AM   #12
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I have an onboard soundcard with no EAX support, but then I put my sound options in Software, High and EAX enabled and I can hear all of that. Of course players with better sound cards get better sounds, but you can get it pretty good even without one.
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Old 12-27-2007, 12:46 AM   #13
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Sounds awesome ingame. Extremley realistic. Outstanding job!
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Old 12-27-2007, 12:54 AM   #14
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Quote:
Originally Posted by charliegrs View Post
will it take anything special to get these sounds to work? like will i need a dedicated soundcard like a soundblaster FX or something?
You'll be fine mate. Creative cards generally sound better because of the way they mix sounds in game etc but you'll be fine. I mastered the distant sounds for both people with/without.

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Old 12-27-2007, 02:37 AM   #15
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I have waited so long for gunfire to sound like that from a distance. Your changes here might be the first to pull it off. Good work.

I trust the transitions are smooth and unnoticeable.


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Old 12-27-2007, 02:46 AM   #16
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Quote:
Originally Posted by Clypp View Post
I trust the transitions are smooth and unnoticeable.
With single/burst fire, not noticable. With fully auto, there's a problem where the engine bypasses the distance delay. But it still works, gives off an echo effect.

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Old 12-27-2007, 03:01 AM   #17

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Ah yes, it's very good, it's getting up there w/ HL2 for production quality, but for accuracy on how it should sound at actual different distances, i think you guys did better.

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Old 12-27-2007, 03:24 AM   #18
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very nice work mate... sounds are soo much more important to me than fancy graphics to feel the game and get absorbed in it... love the changes.. sounds very....'realiistic'., i think that is the word i'm looking for.


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Old 12-27-2007, 03:33 AM   #19

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Amazing. Reminds me of the great ambient gunfire sounds on Street (the one and only thing I like about that map )

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Old 12-27-2007, 03:34 AM   #20

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Wow, this is freakin' fantastic, really adds a depth to battles and hopefully a new tactical element where we can chase down active gun battles on large maps by keeping our ears open.

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