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#11 |
![]() Join Date: Dec 2006
Posts: 291
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i have an old sb live! i hope its enough for this!
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Geforce 6800GT
Pentium 4 3.0GHz 2 GB DDR RAM SB Live! on Audigy2 Drivers ![]() "These things we do that others may live" |
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#12 |
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PR Lead Coder
![]() ![]() Join Date: Jun 2006
BrazilLocation: Campinas, SP
Posts: 4,164
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I have an onboard soundcard with no EAX support, but then I put my sound options in Software, High and EAX enabled and I can hear all of that. Of course players with better sound cards get better sounds, but you can get it pretty good even without one.
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#13 |
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PR Mapper Team
![]() Join Date: Aug 2005
Posts: 3,057
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Sounds awesome ingame. Extremley realistic. Outstanding job!
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#14 |
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PR Audio Team
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You'll be fine mate. Creative cards generally sound better because of the way they mix sounds in game etc but you'll be fine. I mastered the distant sounds for both people with/without.
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#15 |
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PR Contributor
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I have waited so long for gunfire to sound like that from a distance. Your changes here might be the first to pull it off. Good work.
I trust the transitions are smooth and unnoticeable. |
![]() Ongoing PR Projects: Canadian Forces RG-31 Nyala Armored Patrol Vehicle - Status: Importing Topographical minimaps - Status: Restarted![7/18] |
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#16 |
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PR Audio Team
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#17 |
![]() Join Date: Aug 2007
Posts: 288
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Ah yes, it's very good, it's getting up there w/ HL2 for production quality, but for accuracy on how it should sound at actual different distances, i think you guys did better.
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#18 |
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very nice work mate... sounds are soo much more important to me than fancy graphics to feel the game and get absorbed in it... love the changes.. sounds very....'realiistic'., i think that is the word i'm looking for.
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#19 |
![]() Join Date: Feb 2006
Location: Alamo City
Posts: 1,414
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Amazing. Reminds me of the great ambient gunfire sounds on Street (the one and only thing I like about that map
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#20 |
![]() Join Date: Apr 2005
Location: Brisbane/Australia
Posts: 211
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Wow, this is freakin' fantastic, really adds a depth to battles and hopefully a new tactical element where we can chase down active gun battles on large maps by keeping our ears open.
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| audio, distant, sounds, weapon |
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