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#31 |
![]() Join Date: Apr 2007
Location: The very depths of hell itself!
Posts: 2,550
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The lake really should have small streams going into it with the volume of water leaving via rapids, if that water is coming in then it should have a similar sized river flowing out unless the ground is very porous. Either way it needs more rivers of it would probably dry up/empty, depending which way the big river is flowing.
It just doesn't seem right to have one river to it. The water level should fluctuate a lt if it does, and the village on the river side would not have been built there because of the risk of flooding. |
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#32 |
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maybe a good idea.. next time when you take screenshots turn your Anti Aliasing on it gives the picture a nicer look.. just my thoughts.. Reality nice map btw, cant wait to take everyone down with the Attack Chopper!! hehe
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#33 |
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PR Operations Lead
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the river is flowing into the lake, not out, there are many lakes like this in the world that only have lakes flowing in and no rivers flowing out and also seen plenty of lakes with loads of water flowing out of them but looking rather small and nothing flowing into them.
EDIT: AA is on, just not on full, these are just my normal play settings and as the Map is swill WIP, no point straining my pc, when its final i will shove my GFX upto full |
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#34 |
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 6,923
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Coal mine looks a bit bare, maybe a fence on some parts, since these sort of areas are usually secured, maybe some wrecked trucks etc.
Also new guard towers and hesco walls w00t |
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#35 |
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PR Operations Lead
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the Coal Mine has been evacuated with the British advance, thou ye have thought about doing a fence around the perimiter top but that would stop tanks moving upto the edge, and would be a barrier for AT rockets / tank shells, aswell as the main problem as they do not join at all well unless they are done on the grid as the top wire just overlaps, docent meet and looks crappy etc
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#36 | |
![]() Join Date: Apr 2007
Location: The very depths of hell itself!
Posts: 2,550
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Quote:
I would still prefer a few more rivers, or at least riverbeds, leading into/away from the main lake. It just doesn't look right to me, there are large areas of land with no obvious drainage channels. The pylons look really good, BTW, can you climb them if you get to the ladder which should be 3-4 metres off the ground? Just to look around. | |
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#37 | |
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PR Operations Lead
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#38 |
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PR Audio Team
![]() Join Date: Dec 2005
Location: Berlin, Germany
Posts: 1,169
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nice screens rhino. shame that we have to life with that crippled view distance..
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#39 |
![]() Join Date: Feb 2007
United States of AmericaLocation: Bronx,NYC
Posts: 2,945
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Looks like a very sexy map cant wait to play it. And im loving all of those tanks
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![]() ![]() "Exactly how long does it take to get to the center of a tootsie pop?" -Me |
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#40 |
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Nice Rhino,Nice!I saw all those Chinese tanks and APC's!
Maybe we could get some Challenger II's and Warriors in to combat them sir? |
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