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#121 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,269
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Keyboard ftw
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#122 |
![]() ![]() Join Date: Jun 2007
Posts: 130
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I haven't seen anyone ask about destructibles. What amount should we see in .7, and in all the new maps in general?
thanks Rhino, you rock!! carbonero |
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#123 |
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I love the develop team of PR...adding typhoons...but u should have added the JF-17(FC-1) but all in all it's still a great map and looking forward to it.
JF-17(FC-1) [/url]http://youtube.com/watch?v=Fo87CIt0tfQ |
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#124 |
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PR Developer
![]() Join Date: May 2006
CanadaLocation: Alliston
Posts: 3,354
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TBH we have run into hardcoded limits on the number of destructibles in the game world so we really cant go much farther with those..
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#125 | |
![]() Join Date: Jun 2007
AustraliaLocation: Perth/ Western Australia
Posts: 200
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Quote:
Hey,Is this link right..?,I mean it takes you to the vid,but its stilll "loading "--been 5 mins so far...refreshing it does the same..?. Edit= or do I have to sign up/register to view it? ta...Bahlye | |
![]() [bD]Clan Member and a Head Admin at http://www.bigdgaming.net/index.php Australia's Home of Project Reality and the ADF mod. Our Servers are Hosted by GSA. http://www.gamingsa.com/forums/index.php GSA - BigD PR #1 203.13.37.40:16568 GSA - BigD PR #2 203.13.37.40:16569 |
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Last edited by bahlye; 12-23-2007 at 09:11 PM..
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#126 |
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PR Contributor
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truely a battlefield for some epic virtual battles and some good hours of fun! you have an eye for "nature" maps
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#127 | |
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PR Operations Lead
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Quote:
But for now we will use the J-10 as the Chinese fighter jet as its already ingame and it requires alot of work to make new assets. | |
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#128 |
![]() Join Date: Aug 2007
Posts: 288
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I hope you have the "suggested team ratio's" on the description, so everyone knows how many pilots/armor/inf should be.
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#129 |
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PR Operations Lead
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its the same for any map, you work out how many assets you want by what kinda ratio of diffrent types of gameplay and spread that over the player numbers... players learn how many assets are on maps and how to use them in the best way. even if you did state the amount ppl wouldn't dedicate ppl unless its in a toruny, large clan game or teamwork night.
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#130 |
![]() Join Date: Aug 2007
Posts: 288
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It would at least discourage noobs from trying to take assets that are already dedicated to a different squad.
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