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#51 |
![]() Join Date: Nov 2007
United KingdomLocation: Newcastle upon Tyne
Posts: 29
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#52 |
![]() Join Date: Feb 2007
Location: Germany
Posts: 66
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...and Rhino could really conquer the world with his awesome Muttrah 2 map... (got brainwashed by Rhino's mapping skill...sry, just like his maps |
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#53 |
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,195
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I vote for the real-life Muttrah City to be rebuilt by Rhino's plans.
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#54 |
![]() Join Date: Feb 2007
Location: Germany
Posts: 66
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yeah hehe, with a Wasp-Class in the bay to protect warlord Rhino's City
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#55 |
![]() Join Date: Nov 2007
Posts: 36
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that..is a good idea
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#56 | ||
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PR Lead Forum Moderator
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Quote:
Quote:
"In the "Feedback" section of the forums there's a thread in which the idea of a 0.65 patch containing the stuff that's ready is welcomed in a warm manner by a couple of Devs, but it's definitely not certain." rather than implying that that I said "Yeah, there's definitely going to be a 0.65 patch followed by 0.7, and it's coming out on Dec 24th and it'll be 1.9 Gb big and it'll include fastropes, a full-sized PLAN carrier and two new factions..." | ||
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The most popular PR server in the UK - [T&T] Tactics and Teamwork - NOW running a second server - Server 1: Mixed Mode / Server: 2 INS Only! ![]() ![]() ![]() ![]() |
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#57 |
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good work! Hate commanders who lose team tickets rapidly
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#58 |
![]() Join Date: Jun 2007
MontserratPosts: 1,581
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Yep 5 stars from me, no more fighting commanders spawning a new co truck every time they spawn back at base
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#59 |
![]() Join Date: May 2007
Posts: 70
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Sounds like a good aspect.
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#60 |
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Placeable TOWs would be a huge help.
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| assets, commander, gameplay |
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