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Old 12-09-2007, 04:51 PM   #11
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[R-DEV]Katarn's Avatar
Carry handle for crewman, rifleman AT, engies, and medics until the M68 makes an appearance.

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Old 12-09-2007, 05:04 PM   #12

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One little thing that is missing is below the foxtail, there is a little nipple like thing that you can put in. When the weapon is out of ammo, it moves in and the foxtail sticks out so that when you finish putting another magazine in, all you have to do is tap the foxtail and the weapon will automatically be loaded. Ain't a big deal though.


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Old 12-09-2007, 05:06 PM   #13
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It probably is there, but it blends in because of the unfinished texture + 100% self illumination.

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Old 12-09-2007, 05:10 PM   #14
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gah, state secrets got out of the bag! There was something special upto this moment as we ran around on the test servers playing with the new toys and now everyone wants one!

Well, you'll just have to wait a bit longer


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Old 12-09-2007, 05:11 PM   #15

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Nice! But what about the carrying handle version?

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Old 12-09-2007, 05:12 PM   #16

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So will the Medic and Engineer M16A4's have the iron sights?


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Old 12-09-2007, 05:12 PM   #17
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Quote:
Originally Posted by [R-DEV]Katarn View Post
Carry handle for crewman, rifleman AT, engies, and medics until the M68 makes an appearance.
Guess so...

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Old 12-09-2007, 05:16 PM   #18
PR Artwork Team

[R-DEV]Katarn's Avatar
Carry handle is a surprise!

I.e. not done yet

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Old 12-09-2007, 05:19 PM   #19

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What about EOTECH sights? Maybe in the future?

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Old 12-09-2007, 05:24 PM   #20
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Quote:
Originally Posted by 00SoldierofFortune00 View Post
One little thing that is missing is below the foxtail, there is a little nipple like thing that you can put in. When the weapon is out of ammo, it moves in and the foxtail sticks out so that when you finish putting another magazine in, all you have to do is tap the foxtail and the weapon will automatically be loaded. Ain't a big deal though.
OMG we need to fix that ASAP!!!
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