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#21 | |
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PR Operations Lead
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#22 | |
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PR Lead Forum Moderator
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One way of doing it is to segment a river into small straight sections with a slight angle between them all, with minature waterfalls providing the "joints", but I should think that's a helluva lot of work? | |
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The most popular PR server in the UK - [T&T] Tactics and Teamwork - NOW running a second server - Server 1: Mixed Mode / Server: 2 INS Only! ![]() ![]() ![]() ![]() |
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#23 | |
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PR Operations Lead
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here was my first attempt, very basic POC to see if it worked, as you can see, looks pretty crap. ![]() and the best resault was what I have more or less stuck with, with a few tweaks. ![]() Would have also been alot more partials probs doing it the other way and would have ran into many other problems, so its best all round doing it this way | |
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#24 |
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PR Contributor
![]() Join Date: Jun 2007
SpainLocation: Spain
Posts: 1,777
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Well doesn´t that look nice.
Love this new subforum. |
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#25 |
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PR Lead Forum Moderator
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Rhino - yeah, the second way looks *much* better. The first pic looks like you've run a giant "spray" paintbrush over the river lol.
The effect is definitely "wowza!", it's just the nitty-gritty of making it look natural - and really with the fact that water can't "run" downhill in-game, I guess that's something we have to kinda put up with. Top notch work, though |
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The most popular PR server in the UK - [T&T] Tactics and Teamwork - NOW running a second server - Server 1: Mixed Mode / Server: 2 INS Only! ![]() ![]() ![]() ![]() |
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#26 |
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Forum Moderator
![]() Join Date: Oct 2006
Location: Londinium, England
Posts: 2,680
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Sick
No way to get the players to drift slightly downstream is there? then you can REALLY boast in the rest of the BSS guys' faces. ...mongol... |
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#27 |
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vera good work, it will be bring more atmosphere into the new release
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#28 |
![]() Join Date: Jun 2007
Posts: 437
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that looks awesome as long as it doesnt give me lag.
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#29 |
![]() ![]() Join Date: Mar 2007
United States of AmericaLocation: Lowell MA USA
Posts: 2,550
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looks great! i see taht you go under the top layer but only problem.
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![]() ![]() ![]() Current Projects:Northern Iraq(Turkey vs INS) Operation Mudpit(GB vs MEC) |
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#30 |
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PR Operations Lead
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| effect, effects, final, rapids, river |
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