project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights
19 Jan 2018, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR Highlights Highlights of what work the Devs are currently working on

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 07-09-2011, 12:52 PM   #41
xambone

xambone's Avatar
Send a message via MSN to xambone Send a message via Skype™ to xambone
Default re: Project Reality: BF2 v0.96 Features List

Mumble update??????????????????
xambone is offline
Old 07-09-2011, 12:55 PM   #42
nicoX
Supporting Member

nicoX's Avatar
Default re: Project Reality: BF2 v0.96 Features List

Oh so there is a .96 I thought .95 was the finished product .

nicoX is offline
Old 07-09-2011, 01:11 PM   #43
Brainlaag

Brainlaag's Avatar
Default re: Project Reality: BF2 v0.96 Features List

Quote:
Originally Posted by xambone View Post
Mumble update??????????????????
Thats faaaaaarrrr away same as 128, sadly.
Brainlaag is offline
Old 07-09-2011, 01:14 PM   #44
Kothra

Kothra's Avatar
Default re: Project Reality: BF2 v0.96 Features List

Fixed the main problems I had with the current version (the PzF3 and LAV III), so I'm happy.

I also can't wait to see the new wounded effect.

And the new fence statics are the ones that were showcased like half a year ago, right? Where you could crawl under them and stuff?
Kothra is offline
Old 07-09-2011, 01:17 PM   #45
Kain888
Supporting Member

Kain888's Avatar
Default re: Project Reality: BF2 v0.96 Features List

Quote:
Originally Posted by nicoliani View Post
Oh so there is a .96 I thought .95 was the finished product .


Quote:
Originally Posted by dtacs View Post
Are you serious? The reason Wanda Shan was removed was due to community feedback. The map simply was poorly thought through gameplay wise in order to have a successful round. I played the map on numerous occasions as many different roles, and didn't enjoy a single round despite playing with incredible teamwork. There were problems with flag layout, terrain issues and bugs such as incendiaries destroying vehicles whilst in the forests. It was an integrity move by Outlawz, and until its up to the developer standard I welcome its removal.
Hi. Yup. I'm serious, are you? (yes i do love that kind of discussions...

Even on semi tw round I actually enjoyed like almost all rounds except few with very illogical flag layout due to AASv3. The only gameplay wise error was putting no heli layout as std layout, because most alts are not played due to some reasons (I hope that mentality will actually change after 0.96). I got one of the best firefights and flanking maneuvers on this map and I enjoyed terrain greatly as it was feeling very realistic, added challenge and immersion - 3 qualities of PR that I can't find in any other game to such extend.
I played a lot of roles on this map and each game was unique, be it spotter on TG, sl or mortar battery. On Muttrah it's for me the other way around, same repetitive games after few rounds, especially because it's overplayed. Good map, but gameplay wise it's not up to standard of PR for me. I prefer sandbox maps that leave a lot of tactical potential up to players, like Yamalia, Burning Sands. So, yeh, I will repeat myself - I'm serious. At least for me (but as you can see on forums not only for me) it was one of the favorite maps.

Kain888 is offline
Old 07-09-2011, 01:21 PM   #46
AnimalMother.
Supporting Member

AnimalMother.'s Avatar
Default re: Project Reality: BF2 v0.96 Features List

Quote:
Originally Posted by Kothra Streamdiver View Post
And the new fence statics are the ones that were showcased like half a year ago, right? Where you could crawl under them and stuff?
yes

good changes, been a long time since i've managed to play PR. Looking forward to getting back into it

ex |TG-31st|
AnimalMotherUK - YouTube
vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl "

Arte et Marte
AnimalMother. is offline
Old 07-09-2011, 01:40 PM   #47
BobTheSilensious

BobTheSilensious's Avatar
Question re: Project Reality: BF2 v0.96 Features List

Lots of nice changes and fixes

Edit: nvm missed Rudd post
BobTheSilensious is offline
Last edited by BobTheSilensious; 07-09-2011 at 01:50 PM..
Old 07-09-2011, 01:46 PM   #48
Tarranauha200

Tarranauha200's Avatar
Default re: Project Reality: BF2 v0.96 Features List



Trololol
Tarranauha200 is offline
Old 07-09-2011, 01:48 PM   #49
Stealthgato

Stealthgato's Avatar
Default re: Project Reality: BF2 v0.96 Features List

Quote:
Originally Posted by BobTheSilensious View Post
Lots of nice changes and fixes

Can I still pray for a patch this time or I'm gonna have to download 4gig AGAIN? Not to be negative or something, but I'm pretty tired of redownloading the all thing over and over again...
Dude it's been 8 or 9 months since the last version... If you can't be arsed to redownload it with such long spans in between I don't know how you manage to play PR.

Stealthgato is offline
Old 07-09-2011, 01:57 PM   #50
BobTheSilensious

BobTheSilensious's Avatar
Default re: Project Reality: BF2 v0.96 Features List

Quote:
Originally Posted by Stealthgato View Post
Dude it's been 8 or 9 months since the last version... If you can't be arsed to redownload it with such long spans in between I don't know how you manage to play PR.
Not everyone got limitless uber connection, you do aware of that?



Sorry for offtopic
BobTheSilensious is offline
Closed Thread

Tags
bf2, features, list, project, reality, v096
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


LinkBacks (?)
LinkBack to this Thread: http://www.realitymod.com/forum/f196-pr-highlights/99755-project-reality-bf2-v0-96-features-list.html
Posted By For Type Date
Changelogs f?r die Version 0.96 This thread Refback 11-22-2012 02:53 PM


All times are GMT -4. The time now is 05:40 AM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2015, Project Reality.