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Old 07-22-2011, 10:19 PM   #241
sgt.helltrouphy

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Default Re: Project Reality: BF2 v0.96 Features List

Quote:
Originally Posted by nidja96 View Post
did they fixed crashing when textures are set on high??
That might just be your computer not being able to handle PR. Unless that's actually a bug...
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Old 07-23-2011, 06:43 AM   #242
Viglen

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Default Re: Project Reality: BF2 v0.96 Features List

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Originally Posted by nidja96 View Post
did they fixed crashing when textures are set on high??
My textures have been on high for about a year and i never crash in this version or the previous version so i think its to do with how much RAM you have and also the G-Card


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Old 07-23-2011, 11:46 AM   #243
qs-racer
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Default Re: Project Reality: BF2 v0.96 Features List

I have got 3 Gb of ram and 512mb for graphics, and it still crashing on High.
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Old 07-23-2011, 01:27 PM   #244
Rudd
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Default Re: Project Reality: BF2 v0.96 Features List

if you don't have 4GBs RAM, I wouldn't bother setting it to high, this update includes alot of memory optimisation (look at burning sands for example) but I don't think that there is any way we can really preserve the mod's quality while providing 4k maps etc without needing alot of RAM. Medium textures are fine, just use them if you have crashing issues. Its not something we can sort out on our end to the point where you don't need 4GB for high settings imo, especially with Vista and windows 7.

alternatively you can try lowering lighting and terrain instead if you have ur heart set on high textures


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Old 07-23-2011, 06:58 PM   #245
K4on
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Default Re: Project Reality: BF2 v0.96 Features List

when i had 3gb it wasnt enough for playing moret than 2 large maps in a row. with 5gb everything on high - without problems...

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Old 07-24-2011, 11:48 AM   #246
Dukuu_npanop
Default Re: Project Reality: BF2 v0.96 Features List

It became much more harder to aim with AT and HAT. The warhead falls too early to my mind, should we get used to new velocities, or you're going to fix it in some updates?
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Last edited by Dukuu_npanop; 07-24-2011 at 11:58 AM..
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