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PR Highlights Highlights of what work the Devs are currently working on

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Old 07-10-2011, 01:30 PM   #101
TheComedian

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Default Re: Project Reality: BF2 v0.96 Features List

Quote:
Originally Posted by Orca19904 View Post
The chopper-launched ATGM's like the Hellfire require laser painting from a spotter on the ground as of v0.95, right? Does that go for the Kiowa Warrior's Hellfires too? I seem to recall that the real-life Kiowa Warrior has a laser designator integrated into the mast-mounted sight assembly, does the in-game Kiowa Warrior have this ability?
As of .95 the hellfires are point and click weapons.


60 flares for transport helicopters? They aren't even needed that much.

IMHO attack helis should be the ones with 60 flares. Or 2 flare instead of 6.

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Old 07-10-2011, 04:05 PM   #102
goguapsy

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Default Re: Project Reality: BF2 v0.96 Features List

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Originally Posted by [R-DEV]AncientMan View Post
[*] Updated bleed/hit screen effects; getting hit and bleeding produces a sharp eyes-shut 'wincing' effect as opposed to the original method of covering the screen in semi-transparent red blood.
YES! YES! YES!



Quote:
Originally Posted by [R-DEV]AncientMan View Post
Soldiers
  • Updated German soldier textures
  • Increased soldier movement speed
  • Increased minimum energy required to sprint
  • Decreased sprint recharge time
  • Decreased soldier movement acceleration time to let momentum impact more

Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple!

[/CENTER]
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Old 07-10-2011, 04:38 PM   #103
AFsoccer
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Default Re: Project Reality: BF2 v0.96 Features List

Quote:
Originally Posted by Souls Of Mischief View Post
If I recall correctly, Paramedic was working on a Canada versus Taliban map called Devil's something, looked really promising. Is work still being done on it?
The map was called Devil's Tower, and unfortunately he has stopped working on it.

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Old 07-10-2011, 04:43 PM   #104
Coorsfrostbrew
Default Re: Project Reality: BF2 v0.96 Features List

The suspense is killing me. RELEASE IT!
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Old 07-10-2011, 05:29 PM   #105
doggreen

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Default Re: Project Reality: BF2 v0.96 Features List

and maps of insurgents the respawn cache unknown will be change?

would be great if you were able to change to avoid born in caches unrevealed.

generally found the changes which will ensure excellent great games

This is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning

Winston Churchill
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Old 07-10-2011, 06:18 PM   #106
Neighbor Kid
Default Re: Project Reality: BF2 v0.96 Features List

i see nothign about the M1 Abrams sounds... the engine is still way to quiet.. and the tracks are way to loud fyi..
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Old 07-10-2011, 06:22 PM   #107
Damian_

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Default Re: Project Reality: BF2 v0.96 Features List

Like always, waiting for new PR release makes excited, like when I had 3 years and was waiting for Xmas.

getting hit and bleeding produces a sharp eyes-shut 'wincing', Im wondering how it will look like.
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Old 07-10-2011, 08:13 PM   #108
DDS
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Default Re: Project Reality: BF2 v0.96 Features List

Quote:
Originally Posted by Brainlaag View Post
Finally friendly armor HAS TO SUPPORT friendlies instead of having their own battles in the infinte amplitude of the desert.
I doubt that it will motivate armor squads one twittle to support infantry. There is no incentive for them to do otherwise.


Tactical Gamer was an Excellent Server. Yeah that's right, I said that, go a head and BAN ME from your server now!
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Old 07-10-2011, 08:23 PM   #109
DDS
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Default Re: Project Reality: BF2 v0.96 Features List

Quote:
Originally Posted by [R-DEV]AFsoccer View Post
....But have no fear, we have some terrific maps in the works and you might see as many as 6 or more new maps for the next release.

Also, if you would like to contribute to PR by mapping, take a look at our modding forum at: PR:BF2 Community Modding - Project Reality Forums
This is good to hear. I too was hoping for new maps as some of these are starting to be like in-laws to me.
I took a stab at making a map but didn't get past the original concept (maybe later when I have more free time). They take LOTS of work and feedback along the way.


Tactical Gamer was an Excellent Server. Yeah that's right, I said that, go a head and BAN ME from your server now!
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Old 07-10-2011, 08:40 PM   #110
Predator.v2

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Default Re: Project Reality: BF2 v0.96 Features List

No fixes to the suicide bomber Su-30?
The gunner still cant drop any bombs without destroying the own plane..


-Decreased total armor on nearly all helicopters
Have you decreased the hueys armor even more than the others armor to bring him in "line"?

Can you tell us, what have been the "original" magnification on all the changed weapons?

-Fixed 120mm HEAT round damage against MBT front armor
-Fixed 120mm AP and HEAT round damage against APC and IFV armor
Can you explain these changes?

-Fixed critical bleed rate on all choppers to be 1% of critical armor level
What have been the original bleeding rate and how many % is critical armor level?
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