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#121 |
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The reason why I hate forested maps... hopefully I can snag a bit more frames with the optimization coming.
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#122 |
![]() Join Date: Jun 2011
Posts: 282
Location: Poland
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#123 |
![]() Join Date: Jul 2011
Posts: 5
Location: Melbourne
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any idea when this is coming out?
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#124 |
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PR:BF2 Developer
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#125 |
![]() Join Date: Oct 2010
Posts: 10
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Is it correct that the infantry layout on jabal will still give the MEC side APCs?
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#126 |
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PR:BF2 Developer
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#127 |
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Seems a few maps now have APC's on the Infantry layer, Lashkar does too. Could be interesting, depending on what assets the opposing team has to balance them.
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#128 |
![]() Join Date: Oct 2010
Posts: 2,301
Location: Lisboa
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Awww, still no SPG technical on Karbala?
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#129 |
![]() Join Date: Jan 2009
Posts: 326
Location: Sioux Falls, South Dakota
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So this patch is a lot of optimizing? I'm fine with that, .95 had a big impact on performance for most.
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#130 |
![]() Join Date: Jun 2009
Posts: 3,673
Location: Sao Paulo
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Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple!
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| bf2, map, overviews, project, reality, v096 |
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