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PR Highlights Highlights of what work the Devs are currently working on

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Old 10-09-2010, 07:58 PM   #41
Hitman.2.5
Default Re: Project Reality 0.95 Features List

Quote:
Originally Posted by Andy[EEF] View Post
Yeah agreed, why? That's one step making jets more vbf2 style by FORCING them to fly low in order to hit stuff.
and the fact to make you more vulnerable than what you already are, with the 30 flares.

although the rest of the awesomeness almost evens it out :P

Derpist
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Old 10-09-2010, 08:00 PM   #42
ebevan91
Default Re: Project Reality 0.95 Features List

tl;dr

J/K lol I must read this. Can't wait!
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Old 10-09-2010, 08:00 PM   #43
Celestial1
Default Re: Project Reality 0.95 Features List

Quote:
Added code that prevents players from using enemy kits other than rifleman variants indefinitely (rifleman, rifleman specialist, rifleman at, rifleman ap). It gives a message for 15-20 seconds (enough time to get ammo/field dressings), then it blacks out the screen for 15 seconds more after which it kills the player if he doesn't drop it.
Score, I like being listened to.

Hopefully it will work out as intended.
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Old 10-09-2010, 08:01 PM   #44
Excavus

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Default Re: Project Reality 0.95 Features List

This novel is magnificent! You must publish it!

Although...
Removal of US Bayonets? Why?
Removal of Molotov Cocktails? Why?
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Old 10-09-2010, 08:03 PM   #45
Daishi2442
Default Re: Project Reality 0.95 Features List

Epic. Can't wait for Friday.

Semper Fi, Marines.
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Old 10-09-2010, 08:04 PM   #46
Adriaan
Retired PR Developer
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Default Re: Project Reality 0.95 Features List

Hells yeeeaaaahh
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Old 10-09-2010, 08:04 PM   #47
badmojo420
Supporting Member
Default Re: Project Reality 0.95 Features List

Quote:
Originally Posted by [R-DEV]bosco View Post
@badmojo420:

Answer to the kit lock reasoning is above.

For your worries regarding Taliban Grenadier

http://imgur.com/0pA7h.jpg

Or take a close look at the 0.95 Promo signature


Ahhh, so the default is AK grenadier with no scope then? That's alright.

But, it still bugs me about the special kit thing. Just make it disappear if your going to enforce this stuff. Otherwise it's too artificial.
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Old 10-09-2010, 08:05 PM   #48
DankE_SPB
Retired PR Developer

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Default Re: Project Reality 0.95 Features List

Quote:
Originally Posted by Excavus View Post
Removal of US Bayonets? Why?
you can read the line till the end, dont you?
Quote:
(too many variants to keep up with).


[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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Old 10-09-2010, 08:09 PM   #49
BreepZz

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Default Re: Project Reality 0.95 Features List

Jesus:
YouTube - american style
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Old 10-09-2010, 08:12 PM   #50
masterceo

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Default Re: Project Reality 0.95 Features List

Many controversial changes. I will reserve my judgment until i actually play the new release, but from what i've read i can see only 2 possibilities: either i'll hate it or love it.

Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
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