project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights
17 Dec 2017, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR Highlights Highlights of what work the Devs are currently working on

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 09-05-2010, 09:59 PM   #1
Sniperdog
Retired PR Developer
Supporting Member

Sniperdog's Avatar
Default Deployable Mortars - Update / Tutorial




After nearly two years of work by a long list of developers, Project Reality will be introducing Deployable Mortars with the next update.

Conventional and Unconventional factions alike will all be able to deploy mortar pits, and all will use the M252 81mm mortar as a placeholder until more assets are created. Specifically for the insurgents, we have created a version of the mortar which provides cover in a bit more... interesting way.



The mortar uses a ballistic and player computed aiming system that will allow players to provide indirect fire support for their team. Once you receive a location from a spotter on your team, you are able to calculate the barrel angle required to hit that mark. The targeting screen then allows you to see what angle you have the gun slewed to so you can aim the mortar properly.







Although the mechanics may change in the future the following tutorial will serve as a guide for using the mortar as it will be in v0.95.




Credits

Model: Wybl
Deployable Models: [R-DEV]Rhino
Texture: [R-DEV]Matrox
Export: [R-DEV]Guedoe & [R-DEV]Rhino
Coding: [R-DEV]Sniperdog & [R-DEV]Mosquill
Gameplay: [R-DEV]dbzao
Animations: [R-DEV]Chuc

Enjoy and keep it classy Project Reality.





Sniperdog is offline
Last edited by Sniperdog; 09-06-2010 at 12:45 PM..
Old 09-06-2010, 07:54 AM   #2
bosco_
Retired PR Developer
Supporting Member

bosco_'s Avatar
Default Re: Deployable Mortars - Update / Tutorial

Pew pew pew

bosco_ is offline
Old 09-06-2010, 07:58 AM   #3
usmcguy

usmcguy's Avatar
Default Re: Deployable Mortars - Update / Tutorial

AWESOME!!!!!!!! this is going to be EPIC I notice one of our new Marines is up there aswell?

usmcguy is offline
Old 09-06-2010, 08:00 AM   #4
Draakon
Default Re: Deployable Mortars - Update / Tutorial

Why this kind of system? IMO, the first video where the player was able to do point and click was much better.
Draakon is offline
Old 09-06-2010, 08:09 AM   #5
Tim270
Retired PR Developer

Tim270's Avatar
Default Re: Deployable Mortars - Update / Tutorial

Will Mortars hurt caches?

Is the range unlimited?

Tim270 is offline
Old 09-06-2010, 08:13 AM   #6
Tarranauha200

Tarranauha200's Avatar
Default Re: Deployable Mortars - Update / Tutorial

OMG, now you gotta really keep moving or the mortar will hit you. This is awesome. Does the mortal round really fly in the air or only appear above target?
AWESOME JOB!
Tarranauha200 is offline
Old 09-06-2010, 08:17 AM   #7
Jigsaw

Jigsaw's Avatar
Default Re: Deployable Mortars - Update / Tutorial

Quote:
Originally Posted by Tim270 View Post
Will Mortars hurt caches?

Is the range unlimited?

No and no.


Quote:
Originally Posted by Draakon View Post
Why this kind of system? IMO, the first video where the player was able to do point and click was much better.
In a word: teamwork. The previous system required none, this does. These are very very powerful assets when used correctly so to be able to do it accurately with one man and no coordination would be neither realistic nor appropriate.


"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Jigsaw is offline
Old 09-06-2010, 08:24 AM   #8
WelshManDan
Supporting Member

WelshManDan's Avatar
Default Re: Deployable Mortars - Update / Tutorial

Hurray! The Germans on Lashkar! And Hurray! Mortars

Cant wait to co-ordinate these kinda attacks on TG
WelshManDan is offline
Old 09-06-2010, 08:28 AM   #9
Brainlaag

Brainlaag's Avatar
Default Re: Deployable Mortars - Update / Tutorial

EPIC! But how is this gonna work without the 3D markers??
Brainlaag is offline
Old 09-06-2010, 08:32 AM   #10
-.-Maverick-.-

-.-Maverick-.-'s Avatar
Send a message via MSN to -.-Maverick-.-
Default Re: Deployable Mortars - Update / Tutorial

The sniper gets a radio too.


-.-Maverick-.- is offline
Closed Thread

Tags
deployable, mortars, tutorial, update
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 03:13 PM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2015, Project Reality.