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#1 |
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PR Coder Team
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![]() After nearly two years of work by a long list of developers, Project Reality will be introducing Deployable Mortars with the next update. Conventional and Unconventional factions alike will all be able to deploy mortar pits, and all will use the M252 81mm mortar as a placeholder until more assets are created. Specifically for the insurgents, we have created a version of the mortar which provides cover in a bit more... interesting way. ![]() The mortar uses a ballistic and player computed aiming system that will allow players to provide indirect fire support for their team. Once you receive a location from a spotter on your team, you are able to calculate the barrel angle required to hit that mark. The targeting screen then allows you to see what angle you have the gun slewed to so you can aim the mortar properly. ![]() Although the mechanics may change in the future the following tutorial will serve as a guide for using the mortar as it will be in v0.95. Credits Model: Wybl Deployable Models: [R-DEV]Rhino Texture: [R-DEV]Matrox Export: [R-DEV]Guedoe & [R-DEV]Rhino Coding: [R-DEV]Sniperdog & [R-DEV]Mosquill Gameplay: [R-DEV]dbzao Animations: [R-DEV]Chuc Enjoy and keep it classy Project Reality. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I will never forget that I am an American, fighting for freedom, responsible for my actions, and dedicated to the principles which made my country free. |
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Last edited by [R-DEV]Sniperdog; 09-06-2010 at 12:45 PM..
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#3 |
![]() Join Date: Dec 2009
Location: Behind you with a knife.
Posts: 607
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AWESOME!!!!!!!! this is going to be EPIC I notice one of our new Marines is up there aswell?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My Baby Looks Good In Camouflage |
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#4 |
![]() Join Date: Dec 2008
Posts: 669
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Why this kind of system? IMO, the first video where the player was able to do point and click was much better.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Qaiex: My solution was to not have twitter. You should try it. Feels good, and I don't miss any information that was worth hearing in the first place, since nothing on twitter ever is. |
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#5 |
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PR:BF2 Contributor
![]() Join Date: Feb 2009
Posts: 3,050
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Will Mortars hurt caches?
Is the range unlimited? |
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#6 |
![]() Join Date: Aug 2010
Location: Winland
Posts: 713
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OMG, now you gotta really keep moving or the mortar will hit you. This is awesome. Does the mortal round really fly in the air or only appear above target?
AWESOME JOB! |
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#7 |
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Forum Moderator
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No and no. In a word: teamwork. The previous system required none, this does. These are very very powerful assets when used correctly so to be able to do it accurately with one man and no coordination would be neither realistic nor appropriate. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Check out my PR gameplay videos -> To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Everything starts with a choice, and we are free to make it" WWJND? |
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#8 |
![]() Join Date: Jun 2009
Location: Swansea, Wales
Posts: 1,463
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Hurray! The Germans on Lashkar! And Hurray! Mortars
Cant wait to co-ordinate these kinda attacks on TG |
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#9 |
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EPIC! But how is this gonna work without the 3D markers??
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#10 |
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The sniper gets a radio too.
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| Tags |
| deployable, mortars, tutorial, update |
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