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Old 09-05-2010, 09:59 PM   #1
[R-DEV]Sniperdog
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Default Deployable Mortars - Update / Tutorial




After nearly two years of work by a long list of developers, Project Reality will be introducing Deployable Mortars with the next update.

Conventional and Unconventional factions alike will all be able to deploy mortar pits, and all will use the M252 81mm mortar as a placeholder until more assets are created. Specifically for the insurgents, we have created a version of the mortar which provides cover in a bit more... interesting way.



The mortar uses a ballistic and player computed aiming system that will allow players to provide indirect fire support for their team. Once you receive a location from a spotter on your team, you are able to calculate the barrel angle required to hit that mark. The targeting screen then allows you to see what angle you have the gun slewed to so you can aim the mortar properly.







Although the mechanics may change in the future the following tutorial will serve as a guide for using the mortar as it will be in v0.95.




Credits

Model: Wybl
Deployable Models: [R-DEV]Rhino
Texture: [R-DEV]Matrox
Export: [R-DEV]Guedoe & [R-DEV]Rhino
Coding: [R-DEV]Sniperdog & [R-DEV]Mosquill
Gameplay: [R-DEV]dbzao
Animations: [R-DEV]Chuc

Enjoy and keep it classy Project Reality.


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Last edited by [R-DEV]Sniperdog; 09-06-2010 at 12:45 PM..
Old 09-06-2010, 07:54 AM   #2
[R-DEV]bosco
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Default Re: Deployable Mortars - Update / Tutorial

Pew pew pew


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Old 09-06-2010, 07:58 AM   #3
usmcguy

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Default Re: Deployable Mortars - Update / Tutorial

AWESOME!!!!!!!! this is going to be EPIC I notice one of our new Marines is up there aswell?


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Old 09-06-2010, 08:00 AM   #4
Draakon
Default Re: Deployable Mortars - Update / Tutorial

Why this kind of system? IMO, the first video where the player was able to do point and click was much better.


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Old 09-06-2010, 08:09 AM   #5
[R-CON]Tim270
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Default Re: Deployable Mortars - Update / Tutorial

Will Mortars hurt caches?

Is the range unlimited?
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Old 09-06-2010, 08:13 AM   #6
Tarranauha200

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Default Re: Deployable Mortars - Update / Tutorial

OMG, now you gotta really keep moving or the mortar will hit you. This is awesome. Does the mortal round really fly in the air or only appear above target?
AWESOME JOB!
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Old 09-06-2010, 08:17 AM   #7
[R-MOD]Jigsaw
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Default Re: Deployable Mortars - Update / Tutorial

Quote:
Originally Posted by Tim270 View Post
Will Mortars hurt caches?

Is the range unlimited?

No and no.


Quote:
Originally Posted by Draakon View Post
Why this kind of system? IMO, the first video where the player was able to do point and click was much better.
In a word: teamwork. The previous system required none, this does. These are very very powerful assets when used correctly so to be able to do it accurately with one man and no coordination would be neither realistic nor appropriate.


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Old 09-06-2010, 08:24 AM   #8
WelshManDan

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Default Re: Deployable Mortars - Update / Tutorial

Hurray! The Germans on Lashkar! And Hurray! Mortars

Cant wait to co-ordinate these kinda attacks on TG


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Old 09-06-2010, 08:28 AM   #9
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Default Re: Deployable Mortars - Update / Tutorial

EPIC! But how is this gonna work without the 3D markers??
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Old 09-06-2010, 08:32 AM   #10
-.-Maverick-.-

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Default Re: Deployable Mortars - Update / Tutorial

The sniper gets a radio too.


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