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#41 |
![]() Join Date: Feb 2007
Posts: 143
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Looks nice! But how do you keep the insurgents on a map like fallujah from bombing the US base constantly?
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#42 |
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PR Developer
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Yep, you'll see dedicated mortar squads popping up everywhere
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#43 |
![]() Join Date: Jun 2009
Location: Keuruu
Posts: 153
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How many mortars can be deployed?
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#44 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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#45 |
![]() Join Date: Nov 2009
Location: Florida, "The Sunshine State"
Posts: 616
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![]() Very excited again |
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#46 |
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Looking good, going to be interesting using this. Out of interest do the Insurgent ones have to be deployed next to a dogbox or can they be placed on their own? What is the limit for these things?
Deployable SAW amirite? |
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Sheath no sword;
Lower no shield; Lack no vigilance. |
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#47 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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And this is what worries me. On some servers theres 9 squads with still a lot of people looking for a place because of all the locked down squads that specialise in a small job or just want to play with clanmates. Now theres yet ANOTHER locked down 2-man squad next to the: Sniper, 2 APC squads, Chopper, Logistics, clan squad, and 2 infantry squads.
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#48 |
![]() Join Date: Apr 2007
Posts: 1,215
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How many can one team place?
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#49 |
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PR Developer
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Why should it be a locked two-man squad? You can have 4 to 5 guys walking in the field, going after strategic areas, where one of their squad will bomb the living daylight out of it.
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#50 |
![]() Join Date: Nov 2009
Location: Amsterdam
Posts: 938
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excellent, not only gives this the sniper more to do in a more satisfying way, also this brings the first player fire support to pr!
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| Tags |
| deployable, mortars, tutorial, update |
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