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Old 09-06-2010, 09:32 AM   #21
KarateDoug
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Default Re: Deployable Mortars - Update / Tutorial

how did i manage to miss this.....this is freakin awesome, also something i suggested a long time ago, but was probably a re-suggestion. either way, sweeeeeeeet.
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Old 09-06-2010, 09:33 AM   #22
Maxfragg

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Default Re: Deployable Mortars - Update / Tutorial

Quote:
Originally Posted by Elektro View Post
Wait what? Whats happend to AAVs ?
i guess he meant the AAV7 APC for the USMC, not AntiAirVehicles


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Old 09-06-2010, 09:36 AM   #23
cyberzomby
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Default Re: Deployable Mortars - Update / Tutorial

Is there a way we can get in the height from something or is that just guessing? I think thats going to be the hardest part. Left or Right of the target shouldnt be so difficult. But "calculating" what adjustment to make when you get the feedback from the spotter is tough I'd say!

Nonetheless! Cool asset to have at the teams disposal. Afraid thats going to eat up one more squad tho


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Old 09-06-2010, 09:39 AM   #24
Rudd
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Default Re: Deployable Mortars - Update / Tutorial

Quote:
Is there a way we can get in the height from something or is that just guessing? I think thats going to be the hardest part. Left or Right of the target shouldnt be so difficult. But "calculating" what adjustment to make when you get the feedback from the spotter is tough I'd say!
smoke rounds are there for more than looking perty


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Old 09-06-2010, 09:40 AM   #25
Web_cole
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Default Re: Deployable Mortars - Update / Tutorial

Quote:
Originally Posted by Maxfragg View Post
i guess he meant the AAV7 APC for the USMC, not AntiAirVehicles
I was indeed referring to this (scroll down a bit)


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Old 09-06-2010, 09:42 AM   #26
Elektro

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Default Re: Deployable Mortars - Update / Tutorial

Quote:
Originally Posted by Maxfragg View Post
i guess he meant the AAV7 APC for the USMC, not AntiAirVehicles
Quote:
Originally Posted by Web_cole View Post
I was indeed referring to this (scroll down a bit)
Ah, I see. Thx for clearing that out Cyberbeer is on me:



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Old 09-06-2010, 09:43 AM   #27
Aquiller
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Default Re: Deployable Mortars - Update / Tutorial

I like how it still requires some skill to properly manage this asset. If only deployable TOWs were operated by WSAD buttons...
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Old 09-06-2010, 09:48 AM   #28
Zrix
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Default Re: Deployable Mortars - Update / Tutorial

What's the rate of fire on the mortars, assuming I just hold LMB?


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Old 09-06-2010, 09:49 AM   #29
Mantak08
Default Re: Deployable Mortars - Update / Tutorial

something i wonder about: wont this turn into a ridicules base rape weapon for most servers? (as a supporting member of |TG| it wont be a problem for me, but i see a lot of other servers having a mortar team zero the enemy armor spawn and base rape from across the map. is there going to be one of those invisible walls like on Jabal around the carrier? also, is there deviation on the mortars?
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Old 09-06-2010, 09:52 AM   #30
Nick_Gunar

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Default Re: Deployable Mortars - Update / Tutorial

I loved the mortars in Forgotten Hope 2 and I was so looking forward to using those in PR. Now, dreams come true, going to be a challenge but what a challenge

Great work.

Quote:
Originally Posted by Mantak08 View Post
something i wonder about: wont this turn into a ridicules base rape weapon for most servers? (as a supporting member of |TG| it wont be a problem for me, but i see a lot of other servers having a mortar team zero the enemy armor spawn and base rape from across the map. is there going to be one of those invisible walls like on Jabal around the carrier? also, is there deviation on the mortars?
I just hope there will be a limited range to avoid the bombing rape or limited ammo so that you can use them only once so you won't waste them bombing and keep them for 100% hit.

The best victory is when the opponent surrenders of its own accord before there are any actual hostilities... It is best to win without fighting.
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