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Old 09-08-2010, 10:17 PM   #151
goguapsy

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Default Re: Deployable Mortars - Update / Tutorial

You got that boom boom thang that makes my body bang

In-game name: #BillSL


Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple!
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Old 09-08-2010, 10:35 PM   #152
SGT.MARCO

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Default Re: Deployable Mortars - Update / Tutorial

This is for everyone who does not know what each round does.

http://www.youtube.com/watch?v=MqYnm_Jsgco
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Old 09-09-2010, 06:57 AM   #153
200rabbits
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Default Re: Deployable Mortars - Update / Tutorial

In that video, Bosco places both the request and shoots it, he got a ninja twin or summit?

Unless the super buggies from SGT.MARCO's video are spawning on lashkar now. They're not very realistic ya know devs.


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Last edited by 200rabbits; 09-09-2010 at 07:04 AM..
Old 09-09-2010, 07:13 AM   #154
Silly_Savage
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Default Re: Deployable Mortars - Update / Tutorial

Quote:
Originally Posted by 200rabbits View Post
Unless the super buggies from SGT.MARCO's video are spawning on lashkar now. They're not very realistic ya know devs.


The jet engine-powered DPV was for testing purposes only.


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[R-DEV]Adriaan: "Silly, you are the official PR Ninja King."
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Old 09-09-2010, 07:24 AM   #155
200rabbits
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Default Re: Deployable Mortars - Update / Tutorial

XD

See the flag under my name?
I totally wasn't serious


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Old 09-09-2010, 04:37 PM   #156
myles

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Default Re: Deployable Mortars - Update / Tutorial

Quote:
Originally Posted by Spinkyone View Post
Growing concern about BVR usage with helicopters being utterly unrealistic, ideally 3D markers would go.

This looks like the justification for a map update, as proposed previously somewhere elsewhere on the forums, to include contours and a scaled grid system...
I never said anything about using 3D markers

Check out my Project Reaity gamplay here
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Old 09-09-2010, 08:04 PM   #157
Malamute2345

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Default Re: Deployable Mortars - Update / Tutorial

I'm Malamute2345 and this is my favorite update on the citidal xD
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Old 09-10-2010, 07:25 AM   #158
mat552

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Default Re: Deployable Mortars - Update / Tutorial

Quote:
Originally Posted by [R-DEV]Rhino View Post
A ZIS-3 field gun isn't something that you can really "deploy" like a TOW
Quote:
Originally Posted by [R-DEV]Rhino View Post
A ZIS-3 field gun
*squeee*

You've made me the happiest filthy little Chechen.


Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
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Old 09-10-2010, 07:51 AM   #159
cyberzomby
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Default Re: Deployable Mortars - Update / Tutorial

Quote:
Originally Posted by SGT.MARCO View Post
This is for everyone who does not know what each round does.

YouTube - Project Reality: Deployable Mortar Demo 2 (WIP)
I'm sorry but that bugy and the fact that its some sort of jet who rushes the mortar round to its target cracked me up real bad :P


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Old 09-10-2010, 01:00 PM   #160
Uthric
Default Re: Deployable Mortars - Update / Tutorial

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Originally Posted by cyberzomby View Post
I'm sorry but that bugy and the fact that its some sort of jet who rushes the mortar round to its target cracked me up real bad :P
i demand that this buggy be added in place of all trans trucks in the game
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