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Old 09-06-2010, 09:11 PM   #101
[R-DEV]Sniperdog
PR:BF2 Developer
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Default Re: Deployable Mortars - Update / Tutorial

There will be more info about deployable ammo amounts and reloading with the release changelog.

Until then just trust the fact that we have put a lot of thought into how the mechanics of everything in PR function and how we believe the changes we make will affect gameplay.



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// how well do you know your order of operations?..........
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Old 09-06-2010, 11:01 PM   #102
Zulnex
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Default Re: Deployable Mortars - Update / Tutorial

Excellent work. Looking forward to the release very much.


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Old 09-06-2010, 11:26 PM   #103
[R-COM]LITOralis.nMd
Lead Support Technician
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Default Re: Deployable Mortars - Update / Tutorial

This looks really cool, I hope the insurgent main bases (and mosques?) have invisible bubbles....

TO wet the appetite, here is Michael Yon's photojournalism dispatch from his embed reporting with the 3-17th Field Artillery in Late April, 2010.

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Old 09-06-2010, 11:42 PM   #104
Sgt.Heine

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Talking Re: Deployable Mortars - Update / Tutorial

I have a woody wood pecker now,I LOVE THE DEVs. In a heterosexual way.
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Old 09-06-2010, 11:53 PM   #105
Bringerof_D
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Default Re: Deployable Mortars - Update / Tutorial

HIGH EXPLOSIVE, ONE ROUND, ZEROING!

ADJUST FIRE MINUS 30 METERS, FIRE FOR EFFECT FIRE FOR EFFECT!

Anything can be a weapon, anyone can be a threat. Never under estimate the combat ability of your opposition. He may seem weak and harmless now but even a dead man can carry a few pounds of explosives in his gut or deliver a decisive blow by rotting away in your water supply.
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Old 09-07-2010, 01:36 AM   #106
soldierofharcore
Default Re: Deployable Mortars - Update / Tutorial

Awesome, I'm gonna go mortar team always
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Old 09-07-2010, 01:50 AM   #107
solosnake
Default Re: Deployable Mortars - Update / Tutorial

Omg So Awsomeness... and i busted a nut on snipers having radio again... !!!!!!!!!!!! And som1 plz explain what you guys mean by the changing of 3D markers.. u talking bout attack markers real time or on 2D map lay out?
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Old 09-07-2010, 01:58 AM   #108
CommunistColby71

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Default Re: Deployable Mortars - Update / Tutorial

Quote:
Originally Posted by Tirak View Post
With the way this system is set up, you could easily do things like Stryker Mortar Carriers and other mobile artillery, just saying :P
Oh man please no. I don't want raining hell from enemies to be able to MOVE. We OPFOR and Insurgents already have enough problems trying to make sure Bombs, Missiles, and Old mortar strikes don't hit us. Using movable mortars and artillery would piss me off a lot more, as they could just find a new place to hide when their position gets compromised.


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"None are more hopelessly enslaved than those who falsely believe they are free"
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Old 09-07-2010, 02:03 AM   #109
Imchicken1

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Default Re: Deployable Mortars - Update / Tutorial

Love the amount of previews u just gave us

Mortar system, Sniper radio, German faction and assets of Lashkar, no more rainbow grass (unless the PC being used is all powerful), 3D markers staying in for the next patch, 2 level zoom GTLD, and stupid insurgents that don't run when mortars fall

jk

How much ammo of each will it get?


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Old 09-07-2010, 02:05 AM   #110
Absolute Killer

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Default Re: Deployable Mortars - Update / Tutorial

awesome!!


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