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Old 07-23-2010, 08:22 PM   #1
[R-DEV]Sniperdog
PR:BF2 Developer
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Arrow New Commander UAV System

I'd like to unveal something [R-DEV]dbzao and I have been working on for the past week to replaced the old "Projectile UAV" system.






The new UAV's will no longer be player controlled but instead will be called in by the commander and orbit autonomously around the point it was requested. The commander will be able to enter it at the main at which point he will have a powerful eye over that area of the battle.

For the Conventional factions the UAV will have a TV Camera feed for weapon slot one and an IR Feed with a Laser Designator for weapon two. Both of these weapons will have powerful zooming capabilities. For the Milita factions the UAV will only have one black and white camera feed with limited zooming capabilities.

Please bear in mind this is a work in progress, things may look different and no usage rules have been defined yet.


As always a video is worth a thousand words so here is a video of the new system recorded by db:





Because I know two questions will get asked in this thread I will answer them now:

1. No it will not be able to fire hellfires.
2. You will not be able to lock onto it, shoot it down or see it.

As always those two things are subject to possible change in the future but don't expect either automatically.

Enjoy; and keep it classy PR Community.

Silverfish Hand-Catch!



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// how well do you know your order of operations?..........
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return in_ == out_->end ? (++out_, *out_--->begin) : *in_;
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Last edited by [R-DEV]Sniperdog; 07-23-2010 at 08:28 PM..
Old 07-23-2010, 08:27 PM   #2
[R-DEV]dbzao
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Default Re: New Commander UAV System

Woot


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Old 07-23-2010, 08:32 PM   #3
BloodBane611
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Default Re: New Commander UAV System

Looking sweet!



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Old 07-23-2010, 08:34 PM   #4
[R-DEV]Amok@ndy
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Default Re: New Commander UAV System

hell yeah


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Old 07-23-2010, 08:38 PM   #5
Silly_Savage

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Default Re: New Commander UAV System



Crap, posted the wrong .gif.

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Old 07-23-2010, 08:41 PM   #6
[R-DEV]Rudd
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Default Re: New Commander UAV System

THE UAV IS NOW DIAMONDS!


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Old 07-23-2010, 08:52 PM   #7
Farks

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Default Re: New Commander UAV System

Awesomeness!

Just one thing - should it really have the laser designator? I think it's reasonable to worry about potential pain and frustration for armor and other ground vehicles on maps like Kashan. There's not exactly any lack mediums for taking out enemy ground vehicles, it's in fact leaning towards the opposite if anything, with tanks (your own ones), ATGM-armed vehicles, TOWs, H-ATs, mines and of course jets and attack choppers, and the infantry lasing for them. And this thing will really limit your ability to hide and take cover from the above when you're at the frontline.

**ON INDEFINITE LEAVE FROM 4 JANUARY 2013 AND ONWARDS**
The language and concepts contained in this post are guaranteed not to cause eternal torment in the place where the guy with the horns and pointed stick conducts his business.


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Old 07-23-2010, 08:52 PM   #8
ZephyrDark

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Default Re: New Commander UAV System

^^^ LOL at Rudd.

Anyways:
Wow, just wow. This will definitely make the UAV even more useful (especially finding those pesky suspected caches on insurgency). Hopefully the usage rules will keep everything balanced and not restrict it too much.

I might Command some more in .92 haha, especially with this eye in the sky. Good work guys, and keep it coming!

EDIT:

Quote:
Originally Posted by Farks View Post
Awesomeness!

Just one thing - should it really have the laser designator? I think it's reasonable to worry about potential pain and frustration for armor and other ground vehicles on maps like Kashan. There's not exactly any lack mediums for taking out enemy ground vehicles, it's in fact leaning towards the opposite if anything, with tanks (your own ones), ATGM-armed vehicles, TOWs, H-ATs, mines and of course jets and attack choppers, and the infantry lasing for them. And this thing will really limit your ability to hide and take cover from the above when you're at the frontline.
Well, i guess you can call it a revamp of the original static marker that CO's can place. Maybe they'll add a "cool-down" timer for the laser designator, so if you miss you have to wait set time before you can place another, etc. IF you think about it, many UAVs can laze targets in real life, so why not implement it? You also have to remember that the other side can do it as well (Minus versus INS and Militia).

|TG-31st|Blackpython


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Old 07-23-2010, 08:59 PM   #9
Stealth Clobber

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Default Re: New Commander UAV System

And now you have accomplished a big time goal:

You've made it possible to have fun as commander.


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Old 07-23-2010, 09:00 PM   #10
CCCode

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Default Re: New Commander UAV System

Awesome stuff!

Is it possible to make the fog change color too?


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