project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights
31 Aug 2014, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR Highlights Highlights of what work the Devs are currently working on

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 07-26-2010, 02:09 PM   #91
Turner

Turner's Avatar
Default Re: New Commander UAV System

I noticed its pretty much the same style of camera from a Cobra.

In war, there are no unwounded soldiers. - Jose Narosky
Turner is offline
Old 07-26-2010, 04:05 PM   #92
[R-DEV]Sniperdog
PR:BF2 Developer
Supporting Member

[R-DEV]Sniperdog's Avatar
Default Re: New Commander UAV System

Quote:
Originally Posted by Turner View Post
I noticed its pretty much the same style of camera from a Cobra.
Indeed, its a placeholder as the actual HUD is developed.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


// how well do you know your order of operations?..........
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

return in_ == out_->end ? (++out_, *out_--->begin) : *in_;
[R-DEV]Sniperdog is offline
Old 07-30-2010, 07:47 AM   #93
mati140

mati140's Avatar
Default Re: New Commander UAV System

Quote:
Originally Posted by ZephyrDark View Post
Well, i guess you can call it a revamp of the original static marker that CO's can place. Maybe they'll add a "cool-down" timer for the laser designator, so if you miss you have to wait set time before you can place another, etc. IF you think about it, many UAVs can laze targets in real life, so why not implement it? You also have to remember that the other side can do it as well (Minus versus INS and Militia).
But RL UAV is visible and possible to shot down. So if it lazes enemy and enemy will see it, then yes, it may laze few of them for jets, but it won't fly too long then.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
mati140 is offline
Old 07-30-2010, 08:05 AM   #94
Scot
Supporting Member

Scot's Avatar
Send a message via Skype™ to Scot
Default Re: New Commander UAV System

Hello ladies.

Look at the current UAV, now back to this UAV, now back the old UAV, now back to this UAV. Sadly, it isn't this UAV, but if everyone stops complaining about when 0.92 will be released and switched to being happy, it could be soon. Look down,



Now back up, where are you? Your on a boat outside of Muttrah with the potential of being the commander and using this very UAV. What's in your hand, back at me. I have it, it's those new M16 rails and animations that you love. Look again, the M16 is NOW DIAMONDS. Anything is possible when you're patient and appreciate the DEVs work. I'm on a horse.



*doo doo doo doo doo doo*


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Scot is offline
Old 07-30-2010, 08:50 AM   #95
Kirra
Default Re: New Commander UAV System

Quote:
Originally Posted by Scot View Post
Hello ladies.

Look at the current UAV, now back to this UAV, now back the old UAV, now back to this UAV. Sadly, it isn't this UAV, but if everyone stops complaining about when 0.92 will be released and switched to being happy, it could be soon. Look down,



Now back up, where are you? Your on a boat outside of Muttrah with the potential of being the commander and using this very UAV. What's in your hand, back at me. I have it, it's those new M16 rails and animations that you love. Look again, the M16 is NOW DIAMONDS. Anything is possible when you're patient and appreciate the DEVs work. I'm on a horse.



*doo doo doo doo doo doo*
I want your babies.
Kirra is offline
Old 07-30-2010, 03:10 PM   #96
Web_cole
PR Server License Moderator

Web_cole's Avatar
Send a message via MSN to Web_cole Send a message via Skype™ to Web_cole
Default Re: New Commander UAV System

Quote:
Originally Posted by d1sp0sabl3H3r0 View Post
One asset that never gets fought over is the ACV (Armored Command Vehicle). I really wish there were more arguments over who got to use that asset...
Maybe now there will be, w00p w00p!


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
For Aiur
Web_cole is offline
Old 07-30-2010, 03:30 PM   #97
Massios
PR Server License Administrator

Massios's Avatar
Send a message via MSN to Massios Send a message via Skype™ to Massios
Default Re: New Commander UAV System

I spy a fore grip on that M4.

AKA: The_Sniper_NM (Vanilla)


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Massios is offline
Old 07-30-2010, 03:43 PM   #98
Tallard

Tallard's Avatar
Default Re: New Commander UAV System

That looks freakin sweet
Tallard is offline
Old 07-30-2010, 04:48 PM   #99
ZephyrDark

ZephyrDark's Avatar
Default Re: New Commander UAV System

Quote:
Originally Posted by Massios View Post
I spy a fore grip on that M4.
The devs have been hinting on those for a while now, theres tons of pics and vids showing them.

|TG-31st|Blackpython


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
ZephyrDark is offline
Old 08-04-2010, 06:01 AM   #100
Damian(>>>PL

Damian(>>>PL's Avatar
Default Re: New Commander UAV System

End of positional war on kashan.

War is a game played
with a smile;
if you can`t smile, grin.
If you can`t grin, keep out of the way until you can.
[Winston Churchill]
Damian(>>>PL is offline
Closed Thread

Tags
commander, system, uav
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 12:28 AM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2014, Project Reality.