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Old 04-07-2010, 07:25 AM   #41
maarit
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Default Re: [Changelog] PR v0.91 Features

i tryed lashkar valley and dropped view distance to 50%.
in brit mainbase get 50fps and the drived in center of map and fps dropped below 20.
maybe its time to say goodbye to my crap pc
also test fallujah with droppedviewdistance and almost managed to play it.
just testing that cos i dont want to dissapoint when patch get released.


but its odd that yamalia gives quite good fps.


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Last edited by maarit; 04-07-2010 at 07:48 AM..
Old 04-07-2010, 07:32 AM   #42
KeksTerror
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Default Re: [Changelog] PR v0.91 Features

Quote:
Originally Posted by [R-DEV]AncientMan View Post
  • Updated Korengal, giving US more of a chance, and fixing some minor issues.
Does it mean, that the two caches (located in the upper north mountains of the US main), got removed?

No more fun as taliban


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Old 04-07-2010, 07:32 AM   #43
PLODDITHANLEY
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Default Re: [Changelog] PR v0.91 Features

Quote:
Originally Posted by clueless_noob View Post

Simonov? Is it the same as SKS?
Modern Firearms - Rifle - SKS carbine
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Old 04-07-2010, 07:51 AM   #44
Wakain

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Default Re: [Changelog] PR v0.91 Features

I'm curious what changes were made to the hamas primary weapons...

am happy to hear the m16a1 animations are updated(pulling out a stock that can't be pulled out seems a little unnecessary)

I guess we can expect v0.91 fairly soon?
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Old 04-07-2010, 08:07 AM   #45
joethepro36

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Default Re: [Changelog] PR v0.91 Features

Quote:
Updated Deployable MG nests to have 4x zoom.
Finally, I was wondering how an army could have scopes for lmgs but not hmgs.

Now we need the jeeps to have zoom.

Some excellent changes so far, I noticed that a load of the fixes are for things I noticed ingame.
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Old 04-07-2010, 08:19 AM   #46
myles

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Default Re: [Changelog] PR v0.91 Features

so do you guys pick the names randomly from the fourms or somthing for PRSP?

Check out my Project Reaity gamplay here
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Old 04-07-2010, 08:22 AM   #47
[R-DEV]Hauteclocque
PR:BF2 Developer

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Default Re: [Changelog] PR v0.91 Features

The names used are names of team members : Testers, [R-COM]s, [R-CON]s, [R-MOD]s, [R-DEV]s, some retired devs.
It's for PRSP bots indeed.


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Old 04-07-2010, 08:41 AM   #48
McBumLuv

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Default Re: [Changelog] PR v0.91 Features

Quote:
Originally Posted by [R-CON]DankE_SPB View Post
VD reduction is hardly noticeable on all maps and at the same time gives major(at least for me) performance boost, your example might be the only one where it will be noticeable and still only on specific asset
so its a very little loss for a big gain
Well, with VD cuts I'm supposing on average at around 100m depending on how bad the map performed previously, I'm not supposing it to be that huge of a negative, but it is a very specific problem that doesn't improve things in any case for that aspect of SE.


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Old 04-07-2010, 08:48 AM   #49
[R-DEV]Chuc
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Default Re: [Changelog] PR v0.91 Features

Here's the rearranged Hamas kit loadout for those interested.



Note - Map arrangement is old


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Old 04-07-2010, 09:01 AM   #50
fStar
Default Re: [Changelog] PR v0.91 Features

Liking the medic and rally point arrangements, good work there. Hopefully we will see some nice new goodies in 0.92
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