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Old 04-07-2010, 02:03 AM   #21
0331SgtSpyUSMC
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Default Re: [Changelog] PR v0.91 Features

^ what he said and great job once again, definitely looking forward to it


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Old 04-07-2010, 02:23 AM   #22
JeffCole
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Default Re: [Changelog] PR v0.91 Features

Quote:
Decreased tickets from 300 to 200 on Vehicle Warfare.
Won't this shorten the rounds too much, or is the ticket drain for a killed tank lowered as well?
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Old 04-07-2010, 02:30 AM   #23
[R-DEV]Amok@ndy
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Default Re: [Changelog] PR v0.91 Features

nice work


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Old 04-07-2010, 02:32 AM   #24
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Default Re: [Changelog] PR v0.91 Features

So does this mean I can play Iron Ridge finally?!?!


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Old 04-07-2010, 02:36 AM   #25
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Default Re: [Changelog] PR v0.91 Features

Zoom on deploayble mgs and that you can't place fobs at the edge of maps I don't really like. Everything else is great.


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Old 04-07-2010, 02:48 AM   #26
Conman51

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Default Re: [Changelog] PR v0.91 Features

thank god for the lag fixes, but t i thought the lag was a little more complex than just view distance?

wasnt it like memory leaks or something?

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Old 04-07-2010, 03:17 AM   #27
maarit
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Default Re: [Changelog] PR v0.91 Features

good news!!!
hope that you managed fix fps things.
good job with medic and also rally thing.
Updated Deployable MG nests to have 4x zoom,nice
good job with everything!!!.
little worried though,cos i got lag in muttrah in version 0.9 but no in 0.87 and theres no viewdistance drop in muttrah.
i have also problems in karbala,....etc

edit:
just noticed that kitgeometry thing,hope that help.


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Old 04-07-2010, 03:17 AM   #28
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Default Re: [Changelog] PR v0.91 Features

I've had Devs say that there are hopes for the Lynx and Huey to have door guns in the future and still haven't seen anything? Possiblity for v0.92? Or are we waiting for GPMG?

Anyways, love the updates. Especially the lower squad count for a medic. Hated having to wait for 4 players to have a medic.
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Old 04-07-2010, 03:30 AM   #29
[R-DEV]DankE_SPB
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Default Re: [Changelog] PR v0.91 Features

Quote:
Originally Posted by McLuv View Post
Don't like the reduction of View distance on maps. SE is already pretty horid when it comes to attack helicopter gunning and landing aircraft.
VD reduction is hardly noticeable on all maps and at the same time gives major(at least for me) performance boost, your example might be the only one where it will be noticeable and still only on specific asset
so its a very little loss for a big gain

Quote:
I've had Devs say that there are hopes for the Lynx and Huey to have door guns in the future and still haven't seen anything? Possiblity for v0.92? Or are we waiting for GPMG?
read the thread
Quote:
v0.91 is primarily a bugfix patch. No new assets. They will be in v0.92+ . Gotta have existing bugs fixed before we make more bugs


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Old 04-07-2010, 03:32 AM   #30
darkside12
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Default Re: [Changelog] PR v0.91 Features

Quote:
Originally Posted by [R-CON]DankE_SPB View Post
read the thread
I did. That's why I asked about the possiblity of v0.92 because I keep getting told they'll be in, but no one says anything past that.
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